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DVD for Entertainment Design - learningemall.com

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Entertainment Design


Entertainment Design



CREATURE DESIGN VOL. 1: DESIGNING WITH PHOTOSHOP, XSI, AND ZBRUSH

With Aaron SIMS

In the first DVD, Aaron Sims illustrates the techniques he uses when designing creatures for movies. As the character's facial features are the first and most important part of designing characters in film, this DVD concentrates on creating the character head. Using Photoshop, XSI and Zbrush, Aaron shows you how to accomplish stunning designs that can be easily altered for other designs. Speed is an important aspect of character design in production, which Aaron demonstrates by showing you how his process helps you design within a production environment.

TOPICS COVERED:
Designing in Photoshop Modeling a Creature Head in XSI Texturing in XSI Lighting and Rendering in XSI Painting Final details in Photoshop Using XSI to Model Shapes for Zbrush Detailing and Texturing in Zbrush

Review
  • "Aaron Sims is the consummate industry professional in that he consistently marries his considerable artistic talent with the powerful technological tools of today, producing work that not only meets the demands of time-sensitive production schedules, but also never fails to impress." - Stan Winston, Stan Winston Studio

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: NL06370022
    Format: DVD-ROM (Win)
    Duration: 170 minutes
    Copyright: 2005
    Price: USD 109.00

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    CREATURE DESIGN VOL. 2: DESIGNING WITH PHOTOSHOP, XSI, AND DEEP PAINT

    With Aaron SIMS

    Aaron Sims' second DVD illustrates the process of designing a full character in a 3D environment. Starting by creating a quick concept in Photoshop, Aaron models the character in XSI, texturing it in Deep Paint. Aaron shows how to use XSI to build the rig and pose the character, and then sets it in an environment where he lights and renders it. Finally, he finishes the piece in Photoshop, showing you techniques to give your design a refined and completed look.

    TOPICS COVERED:
    Drawing a Concept in Photoshop Modeling the Concept in XSI Texturing in Deep Paint Building a Background in XSI Lighting and Rendering in XSI Painting Final Details in Photoshop

    Review
  • "Aaron Sims is the consummate industry professional in that he consistently marries his considerable artistic talent with the powerful technological tools of today, producing work that not only meets the demands of time-sensitive production schedules, but also never fails to impress." - Stan Winston, Stan Winston Studio

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: KJ06370023
    Format: DVD-ROM (Win)
    Duration: 240 minutes
    Copyright: 2005
    Price: USD 109.00

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    3D CHARACTER DESIGN VOLUME 1: PROTO-CONCEPTING FOR FILM

    With Scott Patton

    In this DVD, Scott Patton shows the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient method for concept sculpting, skipping the 2D sketch phase all together and designing the character entirely within ZBrush. This method of design is more interactive and has allowed him to work with directors one-on-one directly in 3D. From basic form to final detail, Patton uses a combination of ZBrush's tools and straight forward explanations to show how a character can be created without the usual time restrictions and hassle of most 3D packages. He covers everything from blocking out the forms and fleshing out the muscles, to adding props, detailing with alphas and posing the character.

    TOPICS COVERED:
    Scale and Proportion
    Blocking out the Forms
    Refining the Body
    Detailing with Alphas
    Adding Props
    Extracting Forms
    Posing the Character


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "Scott Patton is a witch! Burn him! How else can you explain how he's so good at designing characters in 3-D? I don't think you can. No mere mortal can sculpt in 3-D with such swiftness and dexterity as he does. The best animators I've worked with can barely match the eye he has for detail. No... definitely a witch." - Andrew Stanton Writer/Director Wall-e, John Carter of Mars

    Item no.: RN06370250
    Format: DVD-ROM
    Duration: 533 minutes
    Copyright:
    Price: USD 119.00

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    3D CHARACTER DESIGN VOLUME 2: FROM CONCEPT MODEL TO PRESENTATION ART

    With Scott Patton

    In this DVD, Scott Patton continues from 3D Character Design Volume 1 to show the processes he uses to create finished character designs for feature films. This DVD explores Patton's fast and efficient methods for creating a final color rendering using ZBrush® and Photoshop®. Patton shows how he squeezes the most from ZBrush's powerful renderer, side-stepping the often complex renderers of standard 3D packages. In creating both a wide and close-up shot of the character, he shares creative Photoshop tips and tricks to quickly get to a finished piece of concept art from the ZBrush renders, covering topics such as adding and refining skin texture, hair, eyes, shadows and scars. Patton also discusses how to quickly create backgrounds that enhance the character and overall composition.

    TOPICS COVERED:
    ZBrush Painting Photoshop Render Comps Adding Textures Eyes, Hair and Scars Shadows Backgrounds Refining the Image Photoshop Tips

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "Scott Patton is a witch! Burn him! How else can you explain how he's so good at designing characters in 3-D? I don't think you can. No mere mortal can sculpt in 3-D with such swiftness and dexterity as he does. The best animators I've worked with can barely match the eye he has for detail. No... definitely a witch." - Andrew Stanton Writer/Director Wall-e, John Carter of Mars

    Item no.: HV06370251
    Format: DVD-ROM
    Duration: 203 minutes
    Copyright:
    Price: USD 109.00

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    ADOBE PHOTOSHOP® FOR DIGITAL PRODUCTION: ESSENTIAL TECHNIQUES FOR FILM, BROADCAST AND GAMES

    With Dave Pasciuto

    Adobe Photoshop® is the preferred, industry-standard software for photo manipulation and graphics creation, but using it effectively for projects in production is key. With the release of CS5, Photoshop now offers a variety of new tools and functionality enhancing any workflow, and in this DVD, you will learn the professional methods for compositing, digital painting, photo retouching, design and more. Almost eight hours of exclusive content covering industry tips and techniques such as selection, color-correction, HDR and video are included. Dave begins with in-depth overviews of the most commonly used tools in production, and then applies them to real-world projects. This content is suited to both the novice and expert Photoshop user and will teach you the necessary skills for today's "generalist" or 2D/3D production artist.


    Item no.: MR06370291
    Format: DVD-ROM
    Duration: 453 minutes
    Copyright:
    Price: USD 109.00

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    ANATOMY OF A SHORT FILM VOLUME ONE: STORYBOARD AND CONCEPT DESIGN

    With Aristomenis Tsirbas

    In this DVD, director Aristomenis (Meni) Tsirbas begins a special series that chronicles the process of creating a short film from scratch. This first volume reveals the crucial initial steps for getting a short film off the ground. From early character studies to the creation of all the rough storyboards, Meni candidly explains his creative process throughout in a way seldom captured on video. Since most films never get past the early stages of development, Meni shows how to push through and complete this essential step, and in doing so give the project its best chance at reaching the finish line. This is a rare opportunity to see how an acclaimed short filmmaker gets his movies done.

    TOPICS COVERED:
    Character exploration Designing first pass vehicles and landscapes Creating all the rough storyboards Tips at fast illustration Techniques to streamline the storyboard process How to solve and/or get past unresolved story beats

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "Meni is a unique film-maker because he knows how to do everything on a project. He's a true auteur, and that's what allows him to use everything that's necessary to creatively push a project and combine all the elements to tell the most concise and clear visual story possible." - Shane Acker Academy Award Nominated director and animator "9"

    Item no.: HH06370253
    Format: DVD-ROM
    Duration: 141 minutes
    Copyright:
    Price: USD 89.00

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    BASIC PERSPECTIVE FORM DRAWING: THE TECHNIQUES OF SCOTT ROBERTSON

    With Scott Robertson

    On this DVD Scott introduces the basics of 1, 2 and 3 point perspective drawing and leads you through the exercises needed to gain the skills necessary to draw man-made forms of your own design. Intended to be a lecture for the beginner or a refresher for the working professional, Scott shares the form building basics he utilizes when doing his advanced vehicle drawings; the drawing of freehand perspective grids and ellipses becomes the basis for a form building strategy. The DVD concludes with the drawing of complex curved surfaces that become the building blocks for vehicles in Scott's following DVDs.

    TOPICS COVERED:
    1 Point Perspective
    2 Point Perspective
    3 Point Perspective
    Ellipses
    Foreshortening
    Freehand Drawing Techniques
    Establishing a Perspective View
    Section Drawing
    Drawing Symmetrical Forms


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker, Concept Designer

    Item no.: HT06370150
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 79.00

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    CHARACTER DESIGN FOR ANIMATION PART 1: HEADSHOTS AND CREATING COMPELLING PERSONALITIES

    With Gil Rimmer

    In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed orthographic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.

    Review
  • "Gil Rimmer is an artist's artist, committed to the traditional arts as well as being a skilled digital artist. His passion for art and storytelling have led him to a position as a Central Art Director for Electronic Arts Cinematic Division in Montreal. This DVD is a rare opportunity to see inside the mind of this visual genius and to explore with him the process of creating characters for animated features." - Stephen McClure

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: AS06370210
    Format: DVD-ROM
    Duration: 420 minutes
    Copyright:
    Price: USD 99.00

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    CHARACTER DESIGN FOR ANIMATION PART 2: LOOK AND FEEL, FULL BODY CHARACTER DEVELOPMENT

    With Gil Rimmer

    In this second in a two DVD series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a "look and feel" master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first DVD: dynamic silhouettes, rhythms, graphic design and composition. He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result.

    Review
  • "Gil Rimmer is an artist's artist, committed to the traditional arts as well as being a skilled digital artist. His passion for art and storytelling have led him to a position as a Central Art Director for Electronic Arts Cinematic Division in Montreal. This DVD is a rare opportunity to see inside the mind of this visual genius and to explore with him the process of creating characters for animated features." - Stephen McClure

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: WP06370211
    Format: DVD-ROM
    Duration: 370 minutes
    Copyright:
    Price: USD 99.00

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    CHARACTER DESIGN FOR GAMES AND ANIMATION VOLUME 1: CREATING AN ICONIC CHARACTER

    With Cameron Davis

    In this first of two DVDs, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

    TOPICS COVERED:
    Design Theory Color and Shape Brainstorming and Sketching Gathering Useful Reference Silhouette Studies Visual Storytelling

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "Many people have tried to draw me but never where everything has come together in such a perfect way. So unbelievably recognizable. WOW!!" - King Diamond Heavy Metal Musician

    Item no.: FK06370256
    Format: DVD-ROM
    Duration: 105 minutes
    Copyright:
    Price: USD 89.00

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    CHARACTER DESIGN FOR GAMES AND ANIMATION VOLUME 2: DESIGNING DIGITALLY

    With Cameron Davis

    In this second of two DVDs, Cameron Davis discusses how he brings a character to life by fleshing out the design in Adobe Photoshop®. Not merely coloring, the design continues to evolve in the digital stage. Cameron takes you step-by-step through this process, covering Photoshop techniques, color studies and color theory, and understanding the psychology of audience reaction.

    TOPICS COVERED:
    Photoshop techniques
    Brushes
    Color Studies
    Color Theory
    Rendering
    Backgrounds
    Adding Definition


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "Creating comedic, charismatic, crazy concoctions characterizing cool, Cameron. ;D !" - Daphne Yap Concept Artist, Illustrator, Designer

    Item no.: PD06370257
    Format: DVD-ROM
    Duration: 111 minutes
    Copyright:
    Price: USD 89.00

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    CHARACTER DESIGN FOR PRODUCTION: CONCEPT TECHNIQUES

    With Peter Han

    BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this first chapter, concept artist Peter Han designs the lead character Geo, a seasoned veteran of numerous infiltration missions. Peter demonstrates his process for quick sketching, character exploration, prop design, gathering reference and producing orthographics and final illustrations for the 3D modelers. This DVD features production meetings with Art Director Mark Goerner, as he provides design direction for Geo.

    Review
  • "If sketching were a Kung Fu style, Peter would be the grand master. He is a fantastic designer with a fresh approach and vision in this craft. Learn to create awesome characters and team up with Art Direction. It's a rare treat to see this process, like a birthing panda. So, join Peter in the first steps of this journey that is the production method." - Ismael Medrano, Senior Character Concept Artist SCEA

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: KC06370212
    Format: DVD-ROM
    Duration: 149 minutes
    Copyright:
    Price: USD 99.00

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    CHARACTER DESIGN PIPELINE: PRODUCTION ART & RESEARCH TECHNIQUES WITH BARONTIERI

    With Thierry Doizon

    In this DVD, watch BARONTiERi as he demonstrates the different steps behind the creation of two iconic characters using both Adobe Photoshop® and Autodesk Maya®. He will then show how to successfully use your imagination under realistic production constraints. BARONTiERi reveals the latest digital art techniques, ideas and original processes used by the creative members of STEAMBOT Studios. He breaks down the foundations of an efficient character design pipeline for concept artists of the video game and visual effects industries, while demonstrating the importance of teamwork, and focusing on research, development and problem-solving issues. This lecture covers professional tips, speedpainting, basic 3D modeling and environment/mechanical design.

    Review
  • "One of the most important steps in becoming a successful video game concept designer is knowing how best to approach the creation and presentation of game assets for the rest of the development team. Thierry does a wonderful job at presenting this process on his first educational DVD. Seeing just how clear, direct, thorough and concise the design of any character or object can be executed from start to finish will be a great help to aspiring concept designers of all levels. This DVD will greatly help with the refinement of a designers' ideas and how they should go about professionally presenting those ideas to the video game industry." - Scott Robertson, Chair of Entertainment Concept Design, Art Center College of Design, Founder, Design Studio Press

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: CU06370213
    Format: DVD-ROM
    Duration: 135 minutes
    Copyright:
    Price: USD 99.00

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    CHARACTER DESIGN TECHNIQUES: TRADITIONAL TO DIGITAL PROCESS

    With Keith Thompson

    In this DVD Keith Thompson reveals his process for taking a zombie creature concept from a thumbnail sketch to the finished drawing. Keith demonstrates each step, from idea development and creating the initial drawing using traditional media to scanning the drawing into the computer and then applying colored glazes in Adobe Photoshop®. Keith also explains how to maintain the essential gesture and feel of the thumbnail all the way through to the final concept art. The entire traditional media to digital process is also applied to a collection of extra views of the character. Keith explains how these alternate angles and a set of orthographic rotations are designed to help the 3D modeler.

    TOPICS COVERED:
    Thumbnail Concepts
    Gestural Sketching
    Drawing
    Shading
    Glazing
    Extra Views
    Props
    Orthographics
    Modifications


    Review
  • "Keith Thompson possesses the unparalleled eye of a true creator and the craftsmanship of a veteran far beyond his years. The scope of his vision pays tribute in equal parts to function and fantasy, the beautiful and thegrotesque, while the myriad detail and tangible texture of his work communicates sublimely in a fashion that, in truth, exceeds imagination." - Matt Wilson, Creative Director, Privateer Press

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: BH06370172
    Format: DVD-ROM
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    COLOR THEORY: THE MECHANICS OF COLOR - APPLIED AND THEORETICAL COLOR

    With Richard Keyes

    Beginning with some thoughts on how we define the concept of color, Richard explains various methods people in history have used to systemize color. These systems include the additive and subtractive color wheels, which are addressed as metaphorical maps of color. The basic vocabulary we use to describe color - hue, value and saturation - are explained through illustrative and graphic means. The majority of this DVD is concerned with color harmonies and contrasts, with references to over 350 paintings. This lecture is intended to do more than spend time defining this list of terms - advice is offered about how to best use these "Mechanics of Color" to your advantage, and a few traps to avoid.

    Review
  • "Often color can be a very mysterious subject for artists to fully understand. Whether you are a beginner or an old pro, Richard Keyes will help you to make sense of the use of color in your artwork. Through explanations about the physics of it all to the symbolic use of color, your knowledge of this subject will be greatly enhanced by the content of this DVD, brought to you by one of the world's most insightful lecturers on the subject." - Scott Robertson, Chair of Entertainment Design Art Center College of Design, President, Design Studio Press

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: GB06370217
    Format: DVD-ROM
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    CONCEPT DESIGN 1: VEHICLE SKETCHING

    Wih Feng ZHU

    The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry, a detailed step by step demonstration will show the students the entire vehicle sketching process. Learn about the basics of perspective, the importance of thumbnails, techniques of sketching, and development of forms and proportions to create the final rendering.

    TOPICS COVERED:
    Thumbnail generation
    Quick marker sketching
    Inking and linework
    Rendering with markers
    Finding proportions
    Warm-up exercises
    Drawing materials
    Basics of Perspective


    Review
  • "Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around." - Sparth, Concept designer/illustrator, Microsoft

    Item no.: WV06370015
    Format: DVD
    Duration: 110 minutes
    Copyright:
    Price: USD 89.00

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    CONCEPT DESIGN 2: SKETCHING ENVIRONMENTS

    Wih Feng ZHU

    For students heading into set design, the ability to sketch and render environments is essential. Learn how to plan out perspectives, set up compositions, establish lighting, and create mood in this detailed step-by-step demonstration. This lecture also covers the materials used in the design industry as well as sketching techniques, thumbnails, and warm-up excersies.

    TOPICS COVERED:
    Thumbnail generation
    Quick marker sketching
    Inking and linework
    Rendering with markers
    Finding proportions
    Warm-up exercises
    Drawing materials
    Basics of Perspective


    Review
  • "Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around." - Sparth, Concept designer/illustrator, Microsoft

    Item no.: NF06370016
    Format: DVD
    Duration: 110 minutes
    Copyright:
    Price: USD 89.00

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    CONCEPT DESIGN 3: QUICK SKETCHING

    Wih Feng ZHU The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design. This lecture is divided into three parts, each covering a different drawing technique and materials. Learn about the basics of each material, and how they can be applied in the drawing process. Also demonstrated are the basics of perspective, development of form, and warm-up excerises.

    TOPICS COVERED:
    Quick sketching techniques
    Pencils
    Pens
    Markers
    Basics of perspetive
    warm-up excerises
    other drawing materials


    Review
  • "Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around." - Sparth, Concept designer/illustrator, Microsoft

    Item no.: FB06370017
    Format: DVD
    Duration: 110 minutes
    Copyright:
    Price: USD 89.00

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    CONCEPT DESIGN 4: DIGITAL PAINTING

    Wih Feng ZHU

    By first bringing in a line-drawing from a previous lecture (Design 2), we learn how to use the digital medium to create a finished rendering. Two different demostrations will show the entire process. Learn about the importance of values, lighting, and scale to help create the over-all mood. Also covered are some basic tips about Photoshop.

    TOPICS COVERED:
    Photoshop set-up
    Digital painting
    Laying in vaules
    Using scale
    Lighting


    Review
  • "Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around." - Sparth, Concept designer/illustrator, Microsoft

    Item no.: JP06370018
    Format: DVD
    Duration: 110 minutes
    Copyright:
    Price: USD 99.00

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    CONCEPTUAL STORYBOARDING: STORYTELLING AND STRUGGLE - STORYBOARDING TECHNIQUES

    With Derek Thompson

    In this expansive demonstration, concept and story artist Derek Thompson takes you through his storyboarding process using Adobe Photoshop®. From developing story concepts through shot design and construction, Derek generates a story sequence directly from his imagination. Topics include sequence building, editorial thinking, action and movement, simulating camera moves and more. You'll see first hand how the process of storyboarding can be fun, exciting, challenging and frustrating. Join Derek as he journeys towards the elusive reward that is a finished, pitch-worthy sequence.

    Review
  • "Derek Thompson is to storytelling what Willy Wonka is to chocolate. This DVD is your golden ticket to explore the madness and methodology of one of the greatest story artists of our time." - Iain McCaig, Art Director

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: TL06370218
    Format: DVD-ROM
    Duration: 157 minutes
    Copyright:
    Price: USD 99.00

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    CONTEMPORARY SET DESIGN: CONCEPTUAL ENVIRONMENTS FOR FEATURE FILM PRODUCTION

    With James Clyne

    In this third of three DVDs in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of a contemporary loft interior as a film set, James acts as a location manager, production designer and illustrator to visually explain a common feature film art department pipeline technique. Setting itself apart from other concept art techniques, this DVD concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms "Photoshop® kit bashing", blurring the line between photo and ideation rendering. Subjects such as using photo scrap as virtual set pieces, texture mapping in 2D, and rendering a wide range of materials from brushed steel to polished hardwood floor are also covered.

    Review
  • "James Clyne is a master when it comes to translating his inner worlds of gigantic structures and machines. His smart construction approach, based on a very open abstract process, gives to his productions a very original feel unseen anywhere else. He is an artist which has recreated a new sci-fi vocabulary with an amazing precision and talent." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: YU06370219
    Format: DVD-ROM
    Duration: 157 minutes
    Copyright:
    Price: USD 99.00

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    CREATING UNIQUE ENVIRONMENTS

    With Scott Robertson

    On this DVD Scott introduces you to the marker-sketch-collage techniques he employs when creating unique environment paintings within Adobe Photoshop®. The process starts by loosely sketching a variety of shapes with warm grey markers on vellum and mylar. After he completes and scans eight of these quick sketches, you can follow along as he overlays the sketches to create unique color palettes and compositions within Adobe Photoshop®. To complete the process, Scott then paints digitally on nine of the compositions. During the execution of the quick environment paintings Scott discusses lighting strategies, composition, atmospheric and linear perspective.

    TOPICS COVERED:
    Marker Sketching
    Photoshop Compositing
    Finding a Composition
    Saving Compositions
    Where to Start a Painting
    What to Look For
    Lighting Strategies
    Perspective Guidelines


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker Concept Designer

    Item no.: NG06370259
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    CREATIVE CHARACTER DESIGN TECHNIQUES: FOSTERING HAPPY ACCIDENTS

    With Neville Page

    In this DVD, Neville offers alternative approaches to developing ideas, specifically for character concept development. There are times you want to approach a project with great specificity and then other times you want to put aside presumption and allow for "it" to happen to you. This DVD explores a few approaches to fostering "happy accidents" and ways to efficiently "see" quickly. Neville begins in Photoshop®, very quickly sketching random shapes and areas of value to "find" an image within. After discovering an intriguing image, he takes it to near completion, revealing the importance of staying open to new ideas as he develops a creature. From there he explores the same ideas for head and creature development using ZBrush's mirroring tool. Finally, he finishes with a sculpted ZBrush "sketch" showing ways to keep creativity alive while working in 3D.

    TOPICS COVERED:
    Looking at and Understanding Research
    Loose Scribbles Without Much Direction
    Allowing the Pen to Direct You
    Seeing with a Long Leash
    Working in Silhouette where Proportion is King
    Quick Rendering on the Silhouettes to Describe Form
    Mirror Sketching in ZBrush
    Finding the Design (Sneaking Up on It)
    Making a Symmetrical Sketch Look Asymmetric with Lighting
    Applying Bio Graphics
    Sketching in 3D within ZBrush
    Adding Features/Topology along the Way
    Applying "Happy Accidents" to Create a Face


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "If a brand new form of life was discovered on Earth, and only one artist could illuminate the masses, it would be Neville Page." - Rick O'Brien The Monument Project

    Item no.: CC06370260
    Format: DVD-ROM
    Duration: 160 minutes
    Copyright:
    Price: USD 99.00

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    CREATURE AND CHARACTER DESIGN: CONCEPT SKETCHING

    With Sang Jun Lee

    Professional art always helps to bring new ideas to life. Although a concept artist has a wide range of responsibilities, their overall mission is to understand the vision of directors, writers, and various clients to help bring their ideas to visual form. No matter what tools technology has to offer, drawing will always be the most fundamental way to develop these ideas as well as helping to discover your own style. In this DVD, Sang Jun dissects his concept process through four different ideations, from initial thumbnailing to final refinement in Adobe Photoshop®. Learn how to generate ideas, how to strengthen aspects such as silhouette, rhythm, gesture and expression, and how to develop costume design. Watch as creatures and characters come to life before your eyes and learn the steps it takes to communicate your vision clearly and efficiently with little more than a pencil and paper.


    Item no.: WN06370292
    Format: DVD-ROM
    Duration: 183 minutes
    Copyright:
    Price: USD 89.00

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    CREATURE AND ENVIRONMENT RENDERING: DIGITAL RENDERING TECHNIQUES

    With Nick Pugh

    This demo shows the digital techniques Nick uses to render a creature in an environment. The creature was previously created in the Originality in Design DVD. The lecture stresses the importance of maintaining the design language established in the first phase, while fully realizing the surrounding environment. Over the course of this demo, Nick discusses topics such as the use of channels, layers, rendering foliage, water reflections, creating depth and soft foggy lighting. All of the work is done in Adobe Photoshop®.

    TOPICS COVERED:
    Importing the Image
    Setting up the Picture
    Creating Layers Using Channels
    Preserving the Original Design Language
    Creating Depth
    Detail Refinement
    Reflections in Water


    Review
  • "Nick has been creating fantastic designs for the entertainment industry since he graduated from the Art Center College of Design in 1990. I always wondered how he applied a unique form language to a range of creatures, vehicles and architecture. These DVDs reveal his inspiring process, including some of the Photoshop rendering techniques that make him one of the world's top concept artists." - Scott Robertson, Design Studio Press

    Item no.: EL06370020
    Format: DVD
    Duration: 150 minutes
    Copyright:
    Price: USD 99.00

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    CREATURE DESIGN 1: BOVINE CREATURE, MOO MONSTER

    With Terryl Whitlatch

    In this first DVD of a series, Terryl demonstrates how to create a fantastic yet utterly believable creature based on one of the most commonly known animals, the domestic cow. After drawing a study of an actual bull, she shows the process of designing a realistic "Moo Monster". Starting with rough thumbnails and ending with a fully rendered action-packed color illustration, she shares her techniques and tools - pencils, markers and tracing paper - as well as a thorough exploration of animal anatomy. During the course of the demo, Terryl shows how she indicates forms and planes, how she chooses and applies color, and how the underlying skeleton and muscular systems affect the surface anatomy. Above all, she emphasizes the "Why" of the creature - how its lifestyle and environment affect its design and appearance. She also instructs how to create a humorous character derived from the more realistic versions for a truly versatile, professional portfolio.

    Review
  • "Terryl's abilty to carry over realistic characteristics and personality in her creation of fantastic creatures has led top directors like George Lucas to seek her out. Her process leads to original and convincing creatures and her DVDs will be an invaluable resource." - Jay Hawkins, Lead Concept Artist, Epic Games

    Item no.: NC06370222
    Format: DVD
    Duration: 127 minutes
    Copyright:
    Price: USD 99.00

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    CREATURE DESIGN 2: AVIAN CREATURE, WHITE FRIGHT

    With Terryl Whitlatch

    In this second DVD of a series, Terryl Whitlatch demonstrates how to create a vicious avian alien based on an actual exotic bird - the Greater Indian Hornbill. Starting with rough thumbnails and ending with a fully rendered illustration, she shares her techniques and tools - pencils, markers and tracing paper - as well as a thorough exploration of animal anatomy. Relax as she steers you through the intricacies of wing structure and feather arrangements - all essentials for designing a believable feathered flying creature. She also covers how to create an illusion of white in the color version of the "White Fright", complete with prey, and discusses how the environment, habits and lifestyle of this creature affect the way it looks. Throughout the DVD, she explores materials, texture and story concepts, giving you insight into her development and thought processes.

    Review
  • "Terryl's abilty to carry over realistic characteristics and personality in her creation of fantastic creatures has led top directors like George Lucas to seek her out. Her process leads to original and convincing creatures and her DVDs will be an invaluable resource." - Jay Hawkins, Lead Concept Artist, Epic Games

    Item no.: TL06370223
    Format: DVD
    Duration: 110 minutes
    Copyright:
    Price: USD 99.00

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    CREATURE DESIGN 3: THE MARINE MARE AND UBERHORSE

    With Terryl Whitlatch

    In this third DVD of a series, Terryl Whitlatch demonstrates how to create an aquatic equine based on horse anatomy. Starting with a detailed study of an ordinary horse and ending with several fully rendered illustrations, she shares her techniques and tools¡Xpencils, markers, and tracing paper¡Xas well as a throrough exploration of animal anatomy. Relax as she guides you through the intricacies of leg and hoof structure, as well as the sensitive head, powerful muscles, and noble spirit¡Xall essentials for designing a believable but imaginary steed. From there she covers how to create a mount powerful enough to carry a hero of yore, and then goes on to design an exotic, literal sea horse¡Xa mare that is at home both on land and in the ocean¡Xas well as its reptilian rider. Throughout the DVD, she explores different poses and drawing studies of both horse creatures, giving you insights into her development and thought processes.

    TOPICS COVERED:
    Basic Horse Anatomy
    Importance of Horse Drawing for Creature Designers
    Drawing an Uberhorse: various poses in motion, anatomy, head studies
    Drawing a fantasy horse: various poses in motion, anatomy, head studies
    Color demo of Marine Mare
    Stylized character version and repto-amphibious rider


    Review
  • "Terryl's abilty to carry over realistic characteristics and personality in her creation of fantastic creatures has led top directors like George Lucas to seek her out. Her process leads to original and convincing creatures and her DVDs will be an invaluable resource." - Jay Hawkins Lead Concept Artist Epic Games

    Item no.: ZS06370261
    Format: DVD
    Duration: 140 minutes
    Copyright:
    Price: USD 99.00

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    CREATURE DESIGN 4: TOAD-OGRE CREATURE CONCEPT AND STORY

    With Terryl Whitlatch

    In this fourth DVD of a series, Terryl Whitlatch demonstrates how to create a monstrous villain, the Toad-Ogre, as well as other assorted creature characters suitable for film, animation and video games. This is a first-hand look at how creatures are designed in the entertainment industry, with a concise step-by-step analysis from the first rough sketches to the final designs and sculptural maquette. Not only does Terryl share her techniques and tools, including complete drawing and colorization demonstrations, but she also discusses in depth the vital interrelationship between the design of the creatures and the story and script. Terryl discusses what it's like to work with an art director and with other artists in a professional art department setting, and how the team functions together to create the best possible designs.

    TOPICS COVERED:
    The vital relationship between story and design
    Personality and design
    Believability--The science behind the design
    The story role of the Toad-Ogre creature
    Exploring variation in design
    Expression and gesture
    Designing related creatures
    Accessories-costume, props, and weapons
    Pushing the Anatomy-using out of the box thinking
    Working as a team


    Review
  • "Terryl's abilty to carry over realistic characteristics and personality in her creation of fantastic creatures has led top directors like George Lucas to seek her out. Her process leads to original and convincing creatures and her DVDs will be an invaluable resource." - Jay Hawkins Lead Concept Artist Epic Games

    Item no.: RA06370262
    Format: DVD
    Duration: 97 minutes
    Copyright:
    Price: USD 99.00

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    CREATURE DESIGN ILLUSTRATION: FORM LANGUAGE REFINEMENT

    With Nick Pugh

    This demo shows the digital techniques Nick uses to render a creature that was previously created in the Originality in Design DVD. The lecture begins by stressing the importance of maintaining the design language established in the first phase, and follows this path through the realization of the creature in a color illustration. All the work is done in Adobe Photoshop®. Over the course of this demo, Nick discusses topics such as composition, tangencies, use of photographic reference, color and mood, as well as image focus.

    TOPICS COVERED:
    Importing the Image
    Setting up the Picture
    Opaque Color Blocking
    Using Tangencies
    Detail Refinement
    Preserving the Original Design Language
    Using Irony


    Review
  • "Nick has been creating fantastic designs for the entertainment industry since he graduated from the Art Center College of Design in 1990. I always wondered how he applied a unique form language to a range of creatures, vehicles and architecture. These DVDs reveal his inspiring process, including some of the Photoshop rendering techniques that make him one of the world's top concept artists." - Scott Robertson, Design Studio Press

    Item no.: HA06370021
    Format: DVD
    Duration: 130 minutes
    Copyright:
    Price: USD 99.00

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    DESIGNING AND RENDERING FANTASY CHARACTERS IN PENCIL

    With Wayne Barlowe

    This DVD offers aspiring character designers a glimpse into the thoughts and processes of leading film character designer, Wayne Barlowe. With a focus upon the centuries-old traditions of pencil drawing, Wayne discusses the various graphic mediums associated with non-digital drawing. He then takes the viewer through the step-by-step process behind executing a typical character design for feature film, addressing the mind-set behind creating original, thought-provoking designs. Wayne begins his demo with a set of thumbnails, delves into the decision-making process, and then moves on to working up a finished drawing. As he draws, he offers his thoughts on work methodology, character creation and the technical issues of pencil rendering, including the various subtleties of line-work and shading, as well as the materials and their inherent properties. This DVD is geared towards novice and seasoned artists alike, presenting an introduction into the worlds of concept art and traditional rendering.

    TOPICS COVERED:
    Materials
    Pencil Techniques
    Thumbnails
    Character Considerations
    Working in the Film Industry
    Blocking-In
    Executing the Drawing
    Final Balancing


    Review
  • " Watching Wayne Barlowe draw is an intriguing experience. Wayne sets down the lightest of pencil lines as a guide and then, without hesitation, begins the meticulous process of rendering the most astonishingly detailed pencil drawings. As his preparatory lines are so light as to be practically invisible, watching the drawings materialize is akin to developing black and white prints. They simply appear, as if the pencil was a scalpel, cutting away the paper to reveal the images underneath.For someone like myself, who has not the slightest clue where a drawing is going when he begins, there's something alchemical about Wayne's expertise." - John Howe Illustrator

    Item no.: NN06370263
    Format: DVD
    Duration: 129 minutes
    Copyright:
    Price: USD 99.00

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    DESIGNING CREATURES IN ADOBE PHOTOSHOP

    With Aaron Sims

    In this DVD, Aaron Sims shows how he uses Adobe Photoshop® to create and design characters and creatures. Aaron covers many of his techniques for designing character concepts and discusses the logic behind his methods. He shows you the entire process including sketching and drawing in Photoshop®, and manipulating, warping and blending photos to develop interesting features, backgrounds and textures. Aaron explains how to effectively design with tools like Warp, Liquify and different layer blend modes for quick results. He also demonstrates how to paint in finer details such as wrinkles, scars and hair. Finally, Aaron covers some of his techniques for unifying an image and giving it a more finished look.

    Review
  • "Aaron Sims is the consummate industry professional in that he consistently marries his considerable artistic talent with the powerful technological tools of today, producing work that not only meets the demands of time-sensitive production schedules, but also never fails to impress ." - Stan Winston, Stan Winston Studio

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: TA06370224
    Format: DVD-ROM (Win)
    Duration: 188 minutes
    Copyright:
    Price: USD 99.00

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    DIGITAL CREATURE PAINTING: DESIGN AND TECHNIQUES USING PHOTOSHOP

    With Chet Zar

    Chet Zar takes you through his process of designing a creature in Photoshop® using his own unusual variety of professional and aesthetic techniques. He starts with a blank document and no specific guidelines, developing his rough ideas into a fully realized character. Observe every step of the painting's evolution as Chet explains his thought process and workflow. Topics covered include: developing a rough sketch, value and color, liquify, painting hair using custom brushes, and adding detail using layer styles.

    Review
  • "Chet's art is beautiful & scary. His style has a modern twist crashing into a classical approach. I think Chet is a master painter on his way to making a great mark in our little world. Wanna do something smart with your money? Invest in a Chet Zar painting. " - Adam Jones, TOOL

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: HR06370225
    Format: DVD-ROM (Win)
    Duration: 140 minutes
    Copyright:
    Price: USD 89.00

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    DIGITAL ILLUSTRATION TECHNIQUES

    With Christian Alzmann

    The process of telling stories through pictures is similar for both concept design and book illustration. In this video, film design veteran Christian Alzmann will take you through a step-by-step process for making a digital illustration. He will demonstrate his techniques for creating strong compositions, blocking in shapes with light and shadow, handling background elements and applying color. Throughout the lecture, Christian shares his thought processes as he reworks compositional elements, renders reflected light and strengthens the main character's pose, showing you the benefits of painting digitally in Adobe Photoshop® and Corel Painter.

    TOPICS COVERED:
    Creating a Strong Composition
    How to Use Gathered Reference
    Drawing with Shapes
    Rendering Light and Shadow
    Digital Painting Techniques
    Application of Color
    Storytelling Device

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
    "Christian is a lover of the golden age of illustration. He loves painting and teaching and if you watch this tutorial you'll be catching him at his best. There's no way you'll walk away from his video empty handed. You can take my word for it. I've worked with him every day for the last 10 years and I've seen him grow from a student to now a teacher." - Carlos Huante Concept Artist ILM


    Item no.: NG06370265
    Format: DVD-ROM
    Duration: 152 minutes
    Copyright:
    Price: USD 99.00

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    DINOSAUR DRAWING: ANATOMY AND SKETCHING

    With David KRENTZ

    Many of us drew dinosaurs when we were kids. Dinosaurs are beasts of paradox. They inhabited the world between monster and animal, imagination and science. For many, dinosaurs were the introduction to understanding the natural world. It is not surprising that many of the world's leading paleontologists started out as artists themselves. In this DVD, David conveys a strong understanding of dinosaur anatomy mixed with the sheer joy of giving life, personality and motion to these inspiring creatures. He covers a wide range of topics from skeletal structures and muscles, to range of motion and the essential gestures of various body types. David focuses on capturing these elements in the form of quick sketches of both herbivorous and carnivorous dinosaurs.

    TOPICS COVERED:
    Head, Torso and Limbs
    Vertebral Column
    Proportion
    Osteological Neutral Position
    Muscles
    Range of Motion
    Locomotion
    Comparative Anatomy
    Body Types
    Gesture
    Quick Sketching


    Review
  • "This is the dinosaur demo I have been waiting for all my life. David Krentz has the rare ability to turn science into art, and infuse dinosaurs with soul." - Iain McCaig, Founder, Ninth Ray Studios

    Item no.: JN06370181
    Format: DVD
    Duration: 140 minutes
    Copyright:
    Price: USD 99.00

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    DRAWING THE MALE PORTRAIT: CONSTRUCTION AND ABSTRACTION METHODS

    With Ron Lemen

    In this DVD, Ron focuses on creating a male portrait from the front, three-quarter and profile views while covering the fundamental tools of drawing with traditional media. He discusses and demonstrates the features of the head through shape analysis, a breakdown of the Abstraction and Construction Methods, and how and why he uses them. Insight into shading and how to control the tones and lines drawn are also covered. In addition, a few bonus drawings titled "Warm Ups" break away from a step process and develop similar results in a more freeform way. All artists types, from fine art to commercial, will benefit from this demonstration.

    TOPICS COVERED:
    Tools for Drawing
    Construction Method
    Abstraction Method
    Naturalistic Drawing
    Facial Features
    Multiple Angles
    Proportions
    Shading and Lighting
    Controlling Tone and Line


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "Ron Lemen is one of the most gifted teachers in the field of entertainment. His art speaks for itself and his ability to educate runs just as deep. Ron is a passionate artist with an innate gift for communicating complex creative theory into easily understood theory. When I run into Ron's students, the comments are always the same 'Ron is the best teacher I've ever had.' I witnessed Ron in action many times at the international art and design workshops and online. No doubt you too will learn a lot from him." - Jason Manley President www.theartdepartment.org Founder conceptart.org and Massive Black Inc.

    Item no.: DZ06370266
    Format: DVD-ROM
    Duration: 174 minutes
    Copyright:
    Price: USD 89.00

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    DYNAMIC FIGURE DRAWING: HANDS AND FEET

    With David Finch

    In this DVD, David Finch reveals his step-by-step process for drawing hands and feet. He starts with simple block shapes, and moves on to more complex shapes before showing how to place fingers and toes correctly. David discusses common mistakes and how to avoid them. He covers fingers and toes in detail, demonstrating how to draw them flat and in foreshortened perspective from multiple angles. He demonstrates some easy shortcuts and tricks, including use of negative space and dynamic folding between the fingers and thumb. Lastly, he draws completed hands and feet from multiple angles, covering the differences between male and female hands and subjects such as drawing claws, fingernail details and shoes. This constructive drawing process teaches you to draw convincing hands and feet without the need for tracing or using reference.

    TOPICS COVERED:
    Drawing Without Reference Material
    Block Shapes to Complex Form
    Foreshortening and Multiple Angles
    Male and Female Differences
    Adjusting Proportions for Different Characters
    Shoe Variations
    Common Mistakes and How to Avoid Them


    Review
  • "Dave Finch is one of the most dynamic illustrators working in commercial art today. His amazing layouts, his unique character designs and his extraordinary flair to create exciting images are nothing but top flight. And it's fun... something that's incredibly difficult to pull off and he does so consistently." - Jeph Loeb Eisner Award winning writer Co-Executive Producer, Heroes

    Item no.: DF06370267
    Format: DVD
    Duration: 101 minutes
    Copyright:
    Price: USD 79.00

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    DYNAMIC FIGURE DRAWING: THE BODY

    With David Finch

    In this DVD, David Finch reveals his step-by-step process for drawing the human body. He starts with simple tube form shapes, and then covers the placement of muscle throughout both the male and female bodies. David demonstrates how to pose a simple tube form effectively, allowing you to block-in and draw a figure in perspective and in a variety of poses. He discusses balance, posture and presentation, emphasizing line weight and lighting. Finally, David puts everything together and draws fully realized bodies with a variety of intricate poses, and a variety of proportions and details. This constructive drawing process teaches you to draw convincing human bodies without the need for tracing or using reference.

    TOPICS COVERED:
    Drawing without Reference
    Block Shapes for Easy Posing and Perspective
    Muscle Tone and Proportions
    Balance, Posture and Gesture
    Male and Female Differences
    Line Weights
    Muscle Tone and Proportions
    Complete and Detailed Figures from Start to Finish


    Review
  • "Dave Finch is one of the most dynamic illustrators working in commercial art today. His amazing layouts, his unique character designs and his extraordinary flair to create exciting images are nothing but top flight. And it's fun... something that's incredibly difficult to pull off and he does so consistently." - Jeph Loeb Eisner Award winning writer Co-Executive Producer, Heroes

    Item no.: NF06370268
    Format: DVD
    Duration: 177 minutes
    Copyright:
    Price: USD 79.00

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    DYNAMIC FIGURE DRAWING: THE HEAD

    With David Finch

    In this DVD, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from multiple angles. He then focuses on the various features including eyes, noses, lips, ears, necks and hair. He discusses important landmarks, features and proportions. David brings it all together to draw a series of completed heads, from basic male and female heads to heroic examples. Lastly, he covers lighting on a simplified head shape to help you understand the rules governing placement of dark and light shapes. He includes a wide range of tips and tricks for making your faces, heads and hair more life-like and convincing without the need to rely upon reference material.

    TOPICS COVERED:
    Drawing Without Reference Material
    Drawing Eyes, Noses, Ears and Mouths
    Drawing the Neck and Hair
    Drawing from Multiple Angles
    Male and Female Differences
    Adjusting Proportions for Characters
    Light and Shadow


    Review
  • "Dave Finch is one of the most dynamic illustrators working in commercial art today. His amazing layouts, his unique character designs and his extraordinary flair to create exciting images are nothing but top flight. And it's fun... something that's incredibly difficult to pull off and he does so consistently." - Jeph Loeb Eisner Award winning writer Co-Executive Producer, Heroes

    Item no.: WA06370269
    Format: DVD
    Duration: 136 minutes
    Copyright:
    Price: USD 79.00

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    ENVIRONMENT ART DIRECTION FOR GAMES VOLUME 2: PAINTING CONCEPTS

    With Cecil Kim

    In this DVD, Cecil takes the initial idea sketches created from the first volume of this series, "Ideation Sketching" and paints them digitally using Adobe Photoshop®. From ten-minute building shading to coloring a vista layout for a fantasy city, Cecil will use basic painting layer techniques to put down value, color and lighting into multiple scenes. During this process, Cecil will also edit the structure design of some sketches as he paints them. Watch as Cecil breaks down his efficient workflow; demonstrating how he preserves line drawings as he separates value and color in multiple layers, and focuses more on readability and defining shapes rather than surface material rendering. This technique allows him to quickly present painting concepts for a production team to review.

    Reviews
  • "Cecil's visions of Olympian worlds put blood back into the marble. His legendary ability to teach others to create these for themselves is a double marvel." - Iain McCaig, Illustrator and conceptual designer
  • "I admire Cecil Kim for his intuitive, creative design and his generous, patient attitude with students." - Gary Meyer, Professor - Art Center College of Design

    Item no.: ZT06370293
    Format: DVD-ROM
    Duration: 140 minutes
    Copyright:
    Price: USD 99.00

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    FROM SPEEDPAINTING TO CONCEPT ART: PHOTOSHOP CUSTOM BRUSH TECHNIQUES

    With David Levy

    In this DVD, David Levy demonstrates the Adobe Photoshopa techniques that he uses to create environ- ments for the entertainment industry. He specifically reveals the custom brush creation techniques that have been perfected by a small group of passionate artists in Montreal. From two basic brushes, David shows you how to develop your own library of custom brushes that will allow you to gain speed and efficiency during your speedpainting process. Beginning with examples such as mountains, forests and clouds, David then leads you through the creation of a concept art painting, from rough sketches to a final piece with environment, vehicles and characters. Using texture brushes, you will then learn to refine and complete the painting without losing the original dynamism and composition of the sketch. This DVD includes the set of brushes that are created in the lecture, as well as the layered PSD files.

    TOPICS COVERED:
    Custom Brush Creation
    Speedpainting
    Teamwork
    Lighting Strategy
    Detail Brushes
    Scene Refining


    Review
  • "I've been watching the very innovative digital painting techniques David and his colleagues have been working on over the last several years with great interest. Having now employed the ideas into some of my own work I'm even more excited and eager to be able to offer to you his techniques through this newest DVD addition to our library. " - Scott Robertson, Founder, Design Studio Press

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: NN06370183
    Format: DVD-ROM (Win)
    Duration: 165 minutes
    Copyright:
    Price: USD 99.00

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    FROM SPEEDPAINTING TO MATTE PAINTING: 2D/3D PRODUCTION PIPELINE

    With Sebastien Larroude

    In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop®, Pixologic ZBrush®, Autodesk Maya® and EyeOn Fusion®. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.

    Review
  • "Sebastien is one of the few artists who can bridge concept art and matte painting. In this DVD we are very fortunate to see all the steps of Sebastien's unique working pipeline. It is wonderful to see the work of someone who is equally comfortable with creative speed painting as well as more technical 3D work and compositing." - Dylan Cole, Concept Artist / Matte painterr

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: VK06370227
    Format: DVD-ROM
    Duration: 180 minutes
    Copyright:
    Price: USD 99.00

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    FUTURISTIC SET DESIGN: CONCEPTUAL ENVIRONMENTS FOR FEATURE FILM PRODUCTION

    With James Clyne

    In this first of three DVDs in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of futuristic architectural landscapes, James starts with a blank page and quickly delves right into such topics as sketch ideation directly in Photoshop® and blocking in a dynamic composition. Setting itself apart from other concept art techniques, this DVD concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms "Photoshop® kit bashing", blurring the line between photo and ideation rendering. Subjects such as Photoshop® layer properties, creating custom brushes, and developing architectural concepts are also covered.

    Review
  • "James Clyne is a master when it comes to translating his inner worlds of gigantic structures and machines. His smart construction approach, based on a very open abstract process, gives to his productions a very original feel unseen anywhere else. He is an artist which has recreated a new sci-fi vocabulary with an amazing precision and talent." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: VU06370228
    Format: DVD-ROM
    Duration: 157 minutes
    Copyright:
    Price: USD 99.00

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    GEARS OF WAR CREATURE DESIGN: SKETCH, MODEL AND PAINT

    With James Hawkins

    In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.

    Review
  • "Working with Jay was an Art Director's dream. He always tries to find new twists to bring to the mix, both in form and composition of his concepts, but also in his workflow and methodologies. From characters, to creatures, to weapons, and even the iconic Crimson Omen, Jay's skills as an artist shine through in all parts of the projects he works on." - Jerry O'Flaherty, Art Director, Gears of War

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: AH06370229
    Format: DVD-ROM
    Duration: 188 minutes
    Copyright:
    Price: USD 99.00

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    HIGH RESOLUTION 3D VEHICLE ILLUSTRATION: 3D RENDERING AND COMPOSITING

    With Brendan McCaffrey

    Starting with a photographic backplate and 3D model, Brendan McCaffrey presents an in-depth look at an automotive illustration project step-by-step from wire-frame to finished product, using Maya, Mental Ray and Photoshop®. In phase one, Brendan covers the initial brief, 3D setup and rendering. He then moves on to the view setup, matching the camera, and preparing the model and textures as they relate to high resolution work: shaders for paint, glass, metal and rubber. Brendan proceeds with the environment and lighting setup and on to the final renders of all the required layers and passes. In phase two, he assembles and corrects the render layers and passes in Photoshop®. Brendan then moves on to blending the image into a cohesive whole using non-destructive color correction and adjustment. Finally, he demonstrates how to apply effects and finishing touches. This DVD comes with the project's Photoshop files.

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: DH06370232
    Format: DVD-ROM
    Duration: 162 minutes
    Copyright:
    Price: USD 119.00

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    HISTORICAL SET DESIGN: CONCEPTUAL ENVIRONMENTS FOR FEATURE FILM PRODUCTION

    With James Clyne

    In this second of three DVDs in a series, James will cover a wide range of Adobe Photoshop® techniques that he uses as a concept designer in the feature film industry. Focusing on the subject of historical architectural landscapes, James jumps into subjects such as keeping a rendering loose while maintaining presentation level quality and how to reinforce the visual narrative. Setting itself apart from other concept art techniques, this DVD concentrates heavily on the smooth integration of photo reference and high-end conceptualization ideas, or what James terms "Photoshop® kit bashing", blurring the line between photo and ideation rendering. Subjects such as "painting in" a mask, strong lighting technique and character indication are also covered.

    Review
  • "James Clyne is a master when it comes to translating his inner worlds of gigantic structures and machines. His smart construction approach, based on a very open abstract process, gives to his productions a very original feel unseen anywhere else. He is an artist which has recreated a new sci-fi vocabulary with an amazing precision and talent." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: TD06370233
    Format: DVD-ROM
    Duration: 157 minutes
    Copyright:
    Price: USD 99.00

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    HOW TO DRAW AIRPLANES

    With Scott Robertson

    On this DVD, Scott demonstrates the basic drawing techniques he uses when drawing aircraft. The lecture begins with a detailed look through some of his past aircraft drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of establishing the perspective view and proportion of a couple of simple airplanes. He then draws three more aircraft for you in three different perspective views. The final drawing is then overlaid and refined into a finished line drawing. This DVD is a solid introduction to drawing aircraft of your own design in perspective, with a focus on basic perspective drawing skills.

    TOPICS COVERED:
    Aircraft Drawing Strategy
    Establishing Your View
    Basic Proportions
    Section Drawing
    Freehand Drawing Techniques
    Adding Details
    Overlay Drawing Process


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker, Concept Designer

    Item no.: EC06370152
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    HOW TO DRAW CARS

    With Scott Robertson

    On this DVD, Scott demonstrates the basic drawing techniques he uses when drawing cars. The lecture begins with a detailed look through some of his past car drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of establishing a perspective view and the proportions of a car. After these basic setup steps, follow along as he draws three cars, each in a different perspective view. This DVD is a solid introduction to drawing cars of your own design in perspective with a focus on basic drawing skills.

    TOPICS COVERED:
    Car Drawing Strategy
    Establishing Your View
    Basic Proportions
    Section Drawing
    Perspective Construction
    Freehand Drawing Techniques
    Building Forms of Your Design


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker, Concept Designer

    Item no.: NY06370151
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    HOW TO DRAW HOVERCRAFT AND SPACECRAFT

    With Scott Robertson

    On this DVD, Scott demonstrates the basic drawing techniques he uses when drawing hovercraft and spacecraft. The lecture begins with a quick look at several of his past hovercraft vehicle drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of drawing eleven different flying vehicles of his own design. He demonstrates his approach to ballpoint pen sketching, chisel-tip pen sketching and pencil sketching. This DVD is a solid introduction to drawing hovercraft and spacecraft of various shapes and sizes, with a focus on basic perspective drawing skills.

    TOPICS COVERED:
    Vehicle Drawing Strategy
    Establishing Your View
    Basic Proportions
    Section Drawing
    Graphic Sketching
    Freehand Drawing Techniques
    Complex Form Building
    Drawing from Your Imagination


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker, Concept Designer

    Item no.: HA06370153
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    HOW TO RENDER MATTE SURFACES 1: SHADING PLANAR SURFACES

    With Scott ROBERTSON

    On this first of three DVDs in the Matte Surface rendering series, Scott shares with you the shading techniques he has been teaching for over a decade. Scott covers the necessary tools and materials, explaining how to use them. Next he explains and demonstrates the basics of how our brains interpret form via value changes. Scott uses observational video clips of a box in various lighting scenarios to reinforce his value assignment strategy. Walking you through several sketches, he shows his techniques for properly constructing the cast shadows of planar forms. The rendering examples demonstrate the use of pencil, chalk and marker. This DVD is intended as a "must-watch" for beginners and a good refresher for the more experienced artist/designer.

    TOPICS COVERED:
    Tools and Materials
    Contrast and 1-2-3 Read
    Calculating Cast Shadows
    Form Changes = Value Changes
    Observing Reality
    Light Types
    Quick-Shading Techniques
    Focal Point


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker, Concept Designer

    Item no.: WJ06370063
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 79.00

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    HOW TO RENDER MATTE SURFACES 2: SHADING ROUND GEOMETRIC SURFACES

    With Scott ROBERTSON

    On this second of three DVDs in the Matte Surface rendering series, Scott shares with you the round geoform shading techniques he has been teaching for over a decade. He explains and demonstrates the basics of how our brains interpret round forms via value changes. Scott uses observational video clips of a cylinder, cone and sphere in various lighting scenarios to reinforce his value assignment strategy. Walking you through several sketches, he shows his techniques for properly constructing the cast shadows of each of the round geoforms. At the end of the DVD, Scott renders a more complex form (shown on the cover) from start to finish, demonstrating the use of pencil, chalk and marker. This DVD is intended as a "must-watch" for beginners and a good refresher for the more experienced artist/designer.

    TOPICS COVERED:
    Lighting Strategies
    Understanding Reflected Light
    Shading Cylinders, Cones and Spheres
    Combining Geoforms
    Core Shadow Values
    Cast Shadow Construction and Rendering


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker, Concept Designer

    Item no.: TC06370064
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 79.00

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    HOW TO RENDER MATTE SURFACES 3: SHADING COMPLEX CURVED SURFACES

    With Scott ROBERTSON

    On this last of three DVDs in the Matte Surface rendering series, Scott shares with you the complex curved surface shading techniques he has been teaching for over a decade. He explains a logical and technical approach to assigning values to simple curved panels. Using Nupastel chalk and Vertithin-Prismacolor pencils, he shows various lighting strategies you can use to light and render complex curved surfaces of your own design. The curved surface examples increase in complexity by the end of the DVD, when the cover piece is rendered from start to finish. Finally, Scott demonstrates several quick vehicle value sketches, employing all of the knowledge learned from this series. This DVD is intended as a "must-watch" for beginners ready to take their skills to the next level, as well as a solid foundation for the more experienced artist/designer.

    TOPICS COVERED:
    Lighting Strategies
    Calculating Cast Shadows
    Sunlight Characteristics
    Local Light Characteristics
    Shading Compound Curved Surfaces
    Quick-Shading Techniques


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker, Concept Designer

    Item no.: NC06370065
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 79.00

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    ILLUSTRATION TECHNIQUES VOLUME 1: PENCIL ART AND PAINTING PREPARATION

    With Dave Dorman

    This DVD is the first volume of an exclusive, long-awaited two-part series on Dave Dorman's illustration techniques. This lecture focuses on Dave Dorman creating preliminary art, the pencil art, for a dynamic science fiction painting. Dave discusses composition, light and shadow, figure drawing and the tricks to creating interesting and dramatic creatures. Dave shows how he develops and refines the image, and how to use eye lines to draw attention to certain areas of the art. He also shares his thoughts on painting in general and how good preliminary work makes the final art stronger and more dynamic.

    Review
  • "All I can say about Dave is WHOA! I have always admired Dave's skills and technique and to finally have a peek at how he does his magic is something every aspiring artist should be thankful for and should treasure for years to come." - Stephan Martiniere, Creative Visual Director, Midway Games

    Item no.: WD06370234
    Format: DVD
    Duration: 110 minutes
    Copyright:
    Price: USD 89.00

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    ILLUSTRATION TECHNIQUES VOLUME 2: TRADITIONAL PAINTING IN OILS AND MIXED MEDIA

    With Dave Dorman

    This second DVD of a two-part series shows the development of a full-color illustration based on the pencil art from the previous DVD. Dave demonstrates his techniques for completing the illustration using a multitude of media including oil paints, acrylics, colored pencils, markers and more, all on one piece of art. He shows a variety of methods for manipulating the paint and discusses color theory and dynamic lighting techniques in relation to the drama and action of the scene. He also shows how fine detailing and loose texturing both have a place in drawing the eye around the art. In this lecture, Dave emphasizes experimentation with painting techniques not only to achieve the desired result but also to effectively meet the deadline of a commercial illustration project.

    Review
  • "All I can say about Dave is WHOA! I have always admired Dave's skills and technique and to finally have a peek at how he does his magic is something every aspiring artist should be thankful for and should treasure for years to come." - Stephan Martiniere, Creative Visual Director, Midway Games

    Item no.: NH06370235
    Format: DVD
    Duration: 140 minutes
    Copyright:
    Price: USD 99.00

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    IMAGINATIVE ILLUSTRATION 1: THUMBNAILING AND FINAL COLOR SKETCH

    With J.P. Targete

    In his first DVD, J.P. takes you on an exciting creative and technical journey showing you how he begins a fantasy illustration, "Dark Riders", purely from imagination. He covers the early stages of his process, from the initial idea to thumbnails, concept design and the final color sketch. J.P. also discusses how character personality, costumes, weapons and action poses affect the narrative of the final illustration. You will learn the creative process of composing your thumbnails, and how to use segments of your designs for future reference as you get closer to the final dynamic illustration. Over the course of the lecture, J.P. covers the uses of traditional media like markers, acrylic and oil paints, discussing the advantages of each.

    TOPICS COVERED:
    Thumbnailing
    Using your Imagination
    Composition
    Character Concept
    Creature Concept
    Designing the Story Traditional Media
    Movement and Action


    Review
  • "J.P. is one of the most inspirational and creative artists I have ever known, if I could only tap into 1/10th of that creative stream of thinking." - Ron Lemen, Instructor and Co-Founder, Studio 2nd Street

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: TC06370185
    Format: DVD-ROM
    Duration: 128 minutes
    Copyright:
    Price: USD 89.00

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    IMAGINATIVE ILLUSTRATION 2: TONAL UNDERPAINTING AND DETAILING

    With J.P. Targete

    In this second DVD, J.P. takes you through the crucial middle-step of creating a black and white tonal underpainting. He discusses his techniques in detail while emphasizing composition, value and lighting. You will learn how J.P. uses Adobe Photoshop's painting and transformation tools to quickly detail his backgrounds with texture and pre-made original imagery. J.P. also shows how visually embellishing the characters and scene will help with the final color painting. Through this lecture you will get an insight into J.P.'s thought process as he journeys further into the world of the "Dark Riders" and continues to develop the characters, creatures and story in the illustration.

    TOPICS COVERED:
    Final drawing layout
    Importance of Tonal Paintings
    Value and Lighting
    Character and Creature Detailing and Storytelling
    Using Pre-Made Original Imagery
    Texture and Detail


    Review
  • "J.P. is one of the most inspirational and creative artists I have ever known, if I could only tap into 1/10th of that creative stream of thinking." - Ron Lemen, Instructor and Co-Founder, Studio 2nd Street

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: BP06370186
    Format: DVD-ROM
    Duration: 189 minutes
    Copyright:
    Price: USD 99.00

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    IMAGINATIVE ILLUSTRATION 3: THE FINAL COLOR ILLUSTRATION

    With J.P. Targete

    In this third and final DVD, J.P. discusses the color painting techniques he uses to finish an illustration. Sit back and let J.P. be your guide as you learn how he colors and details an illustration using Adobe Photoshop®. He covers color palette along with color lighting, color glazing and value. He also discusses how he uses his original color sketch to help with the final color painting. Watch and learn how J.P. paints fully detailed foreground characters from start to finish. Throughout the DVD, he explores materials, texture and atmosphere, as well as ideas on creativity and realism. In this lecture you will get an insight into J.P.'s thought process as he completes the "Dark Riders" illustration.

    TOPICS COVERED:
    Color Palette
    Color Harmony
    Lighting
    Colorizing Techniques
    Painting Techniques
    Atmosphere and Texture
    Detailing Imaginative Visualization


    Review
  • "J.P. is one of the most inspirational and creative artists I have ever known, if I could only tap into 1/10th of that creative stream of thinking." - Ron Lemen, Instructor and Co-Founder, Studio 2nd Street

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: VB06370187
    Format: DVD-ROM
    Duration: 149 minutes
    Copyright:
    Price: USD 99.00

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    INDUSTRIAL DESIGN RENDERING - BICYCLE: THE TECHNIQUES OF SCOTT ROBERTSON

    With Scott ROBERTSON

    On this DVD Scott walks you through the industrial design rendering techniques that he employs within Adobe Photoshop®. He quickly demonstrates draft view sketching before scanning one of the sketches that will be rendered to a photo-real level. During the rendering of a bicycle, Scott discusses basic lighting and reflection strategies to indicate a variety of materials and colors. Watch along, and by the end of the DVD, you will see all of steps taken in Adobe Photoshop® to transform the initial loose sketch into a very real looking object.

    TOPICS COVERED:
    Design Sketches
    Adding Marker
    Two Layer Rendering Strategy
    Making Paths
    Making Layers
    Rendering Form
    Making It Shiny
    Color Adjustments
    Adding Texture
    Adjustment Layers


    Review
  • "Definitely one of the finer designers of our generation. Scott's innovative designs bridge the gap between today's fiction and tomorrow's science. His attention to detail is sometimes mind blowing... but he is not somebody to keeps it all to himself. He is so concerned with teaching his knowledge to others that it makes him one of the top educators in digital and traditional art." - Harald Belker, Concept Designer

    Item no.: KA06370149
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    INTRO TO COREL PAINTER: CONCEPT ART WORKFLOW

    With Ryan Church

    In this DVD, Ryan Church introduces the viewer to Corel Painter. Ryan teaches the way he uses the program on a daily basis to create production artwork for the film and video game industries. From the basic first steps of setting up the Painter workspace and menus, to using brushes, layers, papers and textures, this DVD is perfect for anyone interested in learning traditional illustration techniques using Painter's powerful features and tools. As the lecture progresses, Ryan walks you through his process for creating a finished production illustration in real time, from sketching and designing, to composing and adding final details.

    Review
  • "When Ryan Church started giving his unique vision to the Star Wars universe four years ago, it was clear that he was going to pave the way for future digital artists. His art immediately transports you into new dimensions of form and color. He's one of today's strongest digital inspirations." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: JG06370236
    Format: DVD-ROM
    Duration: 195 minutes
    Copyright:
    Price: USD 89.00

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    INTRODUCTION TO ANIMAL ANATOMY

    With Marshall Vandruff

    This comprehensive introduction to animal anatomy is for artists who want to draw authentic-looking animals from their imagination. Marshall demonstrates that the core of this skill is in knowing animal bones and muscles, constructing them as three-dimensional forms, and practicing these disciplines until they become easy enough to let your impulses take over. He uses hundreds of drawings to show the major components of various animals, how their anatomy works, and how to draw them so that they look anatomically authentic, solid and alive. 3D artists looking to enhance their understanding of basic animal form and motion will also benefit from Marshall's presentation.

    TOPICS COVERED:
    The Solid Approach to Drawing
    Bones, Muscles, Forms, and Process
    Anatomy of the Torso, Hindlegs,Forelegs, Neck & Head Structure
    Faces, Features, and the Secret of Comparisons.
    Resources


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "I had the benefit of discovering Marshall Vandruff's teaching materials many years ago when I first set out to learn how to draw animals and fantasy creatures. Marshall was the first artist to really get me to think about drawing in three dimensions and I still refer to his work to this day! Marshall's teaching style is so wonderfully accessible in its direct and clear approach to drawing realistic animals by thinking around the forms and seeing them as dimensional objects on the page. He manages to break down complex ideas and shapes into easy to understand and easy to reproduce forms that have stuck with me for years and continue to guide my hand to this day." - Scott Spencer Character Designer The Weta Workshop

    Item no.: WA06370272
    Format: DVD-ROM
    Duration: 82 minutes
    Copyright:
    Price: USD 79.00

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    ORIGINALITY IN DESIGN: CREATING A UNIQUE FORM LANGUAGE

    With Nick Pugh

    The ultimate goal for the concept artist is to create an individual artistic design language that is unique to them. Nick's demo takes the viewer through the process he uses to get as close to this goal as possible. The ephemeral nature of this subject is discussed within the framework of historical context. Inspiration sources and methods for cleansing the mind and body are shown, and a hands-on process is demonstrated. Over 140 pages of sketches lead to 6 pencil rendered images that define a novel look and form that can be applied to a wide variety of designed objects.

    TOPICS COVERED:
    Historical Context
    Design Language
    Dealing with Cliches
    Mass Sketching
    Breaking Out of a 'Rut'
    Avoiding Influence of Previous Trends
    Choosing Winners and Losers
    Manifesting the Language into Form


    Review
  • "Nick has been creating fantastic designs for the entertainment industry since he graduated from the Art Center College of Design in 1990. I always wondered how he applied a unique form language to a range of creatures, vehicles and architecture. These DVDs reveal his inspiring process, including some of the Photoshop rendering techniques that make him one of the world's top concept artists." - Scott Robertson, Design Studio Press

    Item no.: TM06370095
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 79.00

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    PRACTICAL LIGHT AND COLOR: THEORY AND APPLICATION

    With Jeremy Vickery

    In this DVD, Jeremy discusses the fundamentals of light and color from a very practical standpoint. Going back to the basics of how light works in the real world, he focuses on an often neglected subject. Intended as an introduction to understanding light and color, the lecture covers topics such as bounced light, shadows, atmosphere and camera effects, going beyond basic color theory while staying relatively untechnical. Jeremy demonstrates many practical examples of how to apply the concepts to both 2D and 3D image creation.

    TOPICS COVERED:
    Light Basics
    Bounced Light
    Understanding Shadows
    Color
    Surface Response
    Depth, Atmosphere and Camera Effects
    Traditional Art Studies
    Painted Studies


    Review
  • "Jeremy has a deep understanding of the craft of CG lighting. His technical knowledge is strong, but his passion lies in creating artistically gorgeous images. As a senior lighting artist at Pixar, he uses these strengths to create breathtaking and memorable imagery. This DVD is a special treat since Jeremy is also a very capable and generous teacher and mentor, he truly loves to share what he knows." - Sharon Calahan, Director of Photography, Pixar Animation Studios

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: NF06370202
    Format: DVD-ROM
    Duration: 116 minutes
    Copyright:
    Price: USD 89.00

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    PROP FABRICATION FOR FILM

    With Rick Hilgner

    This demonstration covers real-world construction of a motion picture style prop gun. Rick discusses all aspects of creating something with your own hands that is truly interactive. Production steps include concept design, pre-production, multi-material application/allocation, engineering design and application, shop safety, base formation, machining, fabrication and alternatives, nernies and grebles, mold making, gadgets, gags, paint/faux finishes and other "weird science" tricks of the trade. Independent filmmakers looking to build cost-effective props will benefit from this rare glimpse at a master's process and techniques.


    Item no.: GC06370295
    Format: DVD-ROM
    Duration: 185 minutes
    Copyright:
    Price: USD 99.00

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    ROBOT DESIGN: CONCEPT, MODEL AND PAINT

    With Josh Nizzi

    In this DVD Josh Nizzi reveals his techniques for designing robots. He demonstrates his entire robotic design process, from sketching concepts in Photoshop® and creating a rough 3D model in 3ds Max®, to rendering the model in HyperShot™ and ?nishing the design in Photoshop®, Josh's approach is particularly valuable in a production setting because it enables the artist to deliver high quality concepts very quickly while simultaneously producing a proxy 3D model that could be used in pre-vis or as a starting point for a ?nal model.

    Review
  • "Michael Bay took one look at Josh Nizzi's Constructicon, put the design into production for Transformers 2, and hired Nizzi on the spot. If you want kick-ass robots, go to Josh Nizzi." - Ben Procter, Feature Film Art Director/Concept Designer

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: BY06370243
    Format: DVD-ROM
    Duration: 256 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF CARLOS HUANTE, THE: 1 - CREATURE SKETCHING AND DESIGN

    With Carlos HUANTE

    Carlos walks you through the step-by-step design of a dynamic creature. Watch along as he draws with a wax based pencil. He leads you through the creative design process from start to finish and demonstrates how to bring your creature drawing to life by sharing his drawing and rendering techniques.

    TOPICS COVERED:
    Drawing Abstract Shapes
    Finding Your Character
    Personality Dictates Design
    Prismacolor Pencil Sketching
    Alcohol and Eraser Technique
    Resolving the Design
    Drawing Cleanup in Photoshop


    Review
  • "With a never ending creative imagination and the awesome artistic hand skills to match, you will be inspired to create creatures of your own design as you watch Carlos do what he does best." - Scott Robertson, Design Studio Press

    Item no.: DP06370116
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF CARLOS HUANTE, THE: 2 - DIGITAL CREATURE PAINTING

    With Carlos HUANTE

    In this DVD, Carlos demonstrates his digital creature/character painting techniques. He walks you through the use of various tools and techniques that he has developed over the years in both Corel Painter and Adobe Photoshop. Some of these include masking, color glazing, resolving design, and punching up the color. The subject matter of this color painting demonstration is the creature he designed with traditional media in 'The Techniques of Carlos Huante, Volume 1'.

    TOPICS COVERED:
    Masking in Photoshop
    Adding Base Color
    Drawing within Painter
    Painting within Painter
    Color Glazing
    Resolving Design
    Punching Up the Color
    Finalizing Tips


    Review
  • "With a never ending creative imagination and the awesome artistic hand skills to match, you will be inspired to create creatures of your own design as you watch Carlos do what he does best." - Scott Robertson, Design Studio Press

    Item no.: VZ06370117
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF CHRISTIAN LORENZ SCHEURER, THE: 1 - INTRODUCTION TO DIGITAL PAINTING IN PHOTOSHOP

    With Christian Lorenz SCHEURER

    On the first DVD in this series, Christian introduces the fundamental techniques he uses to create digital concept paintings and matte paintings. In three exercises based loosely on digital photographs, he introduces the basic principals of digital painting in Adobe Photoshop®. The first exercise demonstrates and illustrates three types of perspectives. The second exercise introduces painting with shape, showing different ways to create selections. In the last exercise, Christian demonstrates perspective and shape techniques, showing how to import light layers, and create separate foreground, midground and background elements. The DVD includes the photographic plates and additional bonus exercises.

    TOPICS COVERED:
    Set Extension
    Value Perspective
    Color Perspective
    Linear Perspective
    Painting with Shape
    Quick Masks
    Separating Visual Planes
    Introducing Textures
    Lighting


    Review
  • "I met Christian 10 years ago, and I was impressed by his work. Since then I followed his career and I witnessed one of the most amazingly quick paths to technical maturity. Today, Christian is with no doubt one of the very best illustrators in the industry, as well as a very innovative designer. I have become a true fan of his work." - Patrick Tatopoulos, Production Designer

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: WD06370119
    Format: DVD-ROM (Win)
    Duration: 127 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF CHRISTIAN LORENZ SCHEURER, THE: 2 - ADVANCED DIGITAL PAINTING IN ADOBE PHOTOSHOP

    With Christian Lorenz SCHEURER

    On the second DVD in this series, Christian builds on the techniques he introduced in his first DVD (Introduction to Digital Painting in Adobe Photoshop®). He takes the viewer step-by-step through the creation of a high-end digital painting, which can be used as either the visual base for a digital matte painting, or for an advanced conceptual art presentation. Christian starts with a photographic plate and demonstrates how to create a complete high-concept painting, including architecture, vehicles and characters. He illustrates the shape approach and the concept of combinatory play as creative processes. Christian introduces you to the underlying thought process of high concept design, while giving you a hands-on demonstration of the mechanics of painting in Adobe Photoshop®.

    TOPICS COVERED:
    Photographic Plate
    Blocking in Shape
    Photo Reference
    Color and Value Adjustments
    Advanced Use of Quick Masks
    Vehicle Creation
    Creative Use of
    Photographic Textures
    Lighting and Mood
    Introduction of Characters
    Combinatory Play


    Review
  • "I met Christian 10 years ago, and I was impressed by his work. Since then I followed his career and I witnessed one of the most amazingly quick paths to technical maturity. Today, Christian is with no doubt one of the very best illustrators in the industry, as well as a very innovative designer. I have become a true fan of his work." - Patrick Tatopoulos, Production Designer

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: KB06370118
    Format: DVD-ROM (Win)
    Duration: 148 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF FENG ZHU, THE: 1 - DESIGN PROCESS: FIGHTING ROBOTS

    With Feng ZHU

    When working from a design brief, idea generation is one of the most difficult aspects of the job. This lecture has two main components, each covering an important part of the design process. First, you will see how designs are generated, by watching Feng sketch over forty rough thumbnails and quick silhouettes. The sketches are then critiqued in order to identify the most visually successful. The entire lecture focuses on a single client brief: melee-style gladiator fighting robots of the future.

    TOPICS COVERED:
    Thumbnail Generation
    Rough Sketching
    Finding Silhouettes
    Generating Ideas
    Design Exploration
    Critiquing Designs


    Review
  • "Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around." - Sparth, Concept Designer/Illustrator, UBISOFT Entertainment

    Item no.: NL06370125
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF FENG ZHU, THE: 2 - ROBOT DESIGN REFINEMENT AND RENDERING

    With Feng ZHU

    Starting with thumbnail silhouettes chosen from the previous lecture, two distinctive designs are drawn, refined and rendered for client presentation. See how two robots, that follow the same brief, can be given strong visual identities through the use of different form languages. The purpose of this process is to end up with a clear presentation of a solid design.

    TOPICS COVERED:
    Digital Sketching
    Design Refinement
    Form Language
    Digital Rendering
    Final Presentation


    Review
  • "Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around." - Sparth, Concept Designer/Illustrator, UBISOFT Entertainment

    Item no.: LE06370126
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF FENG ZHU, THE: 3 - FUNDAMENTALS OF SHOT DESIGN FOR ENVIRONMENTS

    With Feng ZHU

    This DVD breaks down the individual components necessary to stage a successful environment design. First covered are the basics of perspective, followed by demos explaining the use of scale and composition. Next, the fundamentals of lighting and values are illustrated. Finally, watch Feng sketch out various environments, incorporating all the topics covered above.

    TOPICS COVERED:
    Perspective Review
    Camera Angles
    Thumbnails
    Shot Planning
    Use of Scale
    Use of Value
    Composition


    Review
  • "Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around." - Sparth, Concept Designer/Illustrator, UBISOFT Entertainment

    Item no.: YH06370127
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 79.00

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    TECHNIQUES OF HARALD BELKER, THE: 1- INTRODUCTION TO CAR DESIGN AND DRAWING

    With Harald BELKER

    When designing automobiles, the ability to sketch well is absolutely essential. The skill of showing a design on paper enables the designer to communicate with others. In a step-by-step demonstration Harald will share his approach to quick sketching, design strategy, styling tips, and the process he takes to finalize a design direction. He concludes with the execution a final line drawing that presents a dynamic view of his vehicle.

    TOPICS COVERED:
    Quick Sketching
    Design Strategy
    Styling Tips
    Design Refinement
    Dynamic Perspective Drawing
    Final Line Drawing
    Scanning a Drawing
    Cleanup in Photoshop


    Review
  • "Harald provides a very insightful look into his creative process for developing innovative car designs and renderings that pop. This set of DVDs is a great introduction to car design and rendering." - Scott Robertson, Founder, Design Studio Press

    Item no.: PB06370128
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 79.00

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    TECHNIQUES OF HARALD BELKER, THE: 2 - DIGITAL AUTOMOTIVE RENDERING

    With Harald BELKER

    There are many ways to render an automobile. Harald will take you through the steps to render an automobile with Adobe Photoshop through the use of paths, layering colors, surfacing and highlights. You will see his strategy for layer building, shading the form in color, rendering wheels, and background design. The end result of this demonstration is a quick but powerful color rendering executed with a digital medium.

    TOPICS COVERED:
    Modifying Scanned Art
    Layer Building Strategy
    Shading the Form in Color
    Sketching and Rendering Wheels
    Designing Backgrounds
    Highlights and Reflections


    Review
  • "Harald provides a very insightful look into his creative process for developing innovative car designs and renderings that pop. This set of DVDs is a great introduction to car design and rendering." - Scott Robertson, Founder, Design Studio Press

    Item no.: KM06370129
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF HARALD BELKER, THE: 3 - INTEGRATING A VEHICLE INTO AN ENVIRONMENT

    With Harald BELKER

    This demo deals with the integration of a rendered vehicle into a city environment. This is a basic step-by-step of how to render a vehicle, set up a photo of a cityscape, and integrate the vehicle so that it looks like it is truly in the scene. This is not a full-blown matte painting, but a quick way to show how vehicles are rendered and placed for a motion picture application...quick and powerful, with dramatic lighting.

    TOPICS COVERED:
    Color Rendering
    Choosing a Background Image
    Modifying a Background Image
    Integrating the Vehicle
    Grounding the Vehicle
    Reflections of the Environment
    Blending Edges
    Adjusting Contrast
    Highlights


    Review
  • "Harald provides a very insightful look into his creative process for developing innovative car designs and renderings that pop. This set of DVDs is a great introduction to car design and rendering." - Scott Robertson, Founder, Design Studio Press

    Item no.: PV06370130
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF HARALD BELKER, THE: 4 - CAR DESIGN AND PRESENTATION

    With Harald BELKER

    The ability to design a car is not something anyone can just pick up by taking a class or drawing for a few weeks. It requires a serious amount of dedication and many hours of practice. Harald will take you step-by-step through his design process and give you a look into the complexity and challenges of designing a vehicle similar to the one he designed for Minority Report. In addition, he will also introduce one of the cars he designed for Hotwheels®, and take you through each step of its design process. At the end of the lecture he quickly renders a car's side-view within Adobe Photoshop®, and shows some of the many tricks he uses to complete a powerful presentation of the design.

    TOPICS COVERED:
    Sketching Cars
    Inventing New Shapes
    Exploring Designs
    Designing Two Cars
    Finalizing a Side-View
    Quick Rendering


    Review
  • "Harald provides a very insightful look into his creative process for developing innovative car designs and renderings that pop. This set of DVDs is a great introduction to car design and rendering." - Scott Robertson, Founder, Design Studio Press

    Item no.: WN06370131
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF HARALD BELKER, THE: 5 - MOVIE PROP DESIGN AND PRESENTATION

    With Harald BELKER

    Over his long career, Harald Belker has designed many props and products for the film and video game industries. In this lecture he will share his techniques for ideation sketching, choosing the right tools, and preparing a quick yet professional presentation. In addition, he will walk you through the process of designing a handheld device and a futuristic weapon. His personal preferences for materials, ergonomics, line quality and shape will be of help to anyone who is interested in the field of prop design.

    TOPICS COVERED:
    The Art of Thumbnails
    Pen or Pencil
    Designing a Movie Prop
    Designing a Gun
    Quick Way to Color
    Rendering Shortcuts
    Textures and Materials


    Review
  • "Harald provides a very insightful look into his creative process for developing innovative car designs and renderings that pop. This set of DVDs is a great introduction to car design and rendering." - Scott Robertson, Founder, Design Studio Press

    Item no.: PV06370132
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF JAMES CLYNE, THE: 1 - ENVIRONMENT SKETCHING AND DESIGN

    With James CLYNE

    In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering. These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth, and composition. All artists within the fields of film, industrial, game, and architectural design will find such techniques useful for producing advanced and inventive imagery.

    TOPICS COVERED:
    Thumbnail Sketching
    Composition
    Mood, Atmosphere
    Creative Process
    Design Strategy
    Sketchbooks
    Marker Sketching
    Final Line Drawing


    Review
  • "James Clyne is a master when it comes to translating his inner worlds of gigantic structures and machines. His smart construction approach, based on a very open abstract process, gives to his productions a very original feel unseen anywhere else. He is an artist which has recreated a new sci-fi vocabulary with an amazing precision and talent." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    Item no.: GP06370133
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF JAMES CLYNE, THE: 2 - RENDERING A CINEMATIC ENVIRONMENT

    With James CLYNE

    In this educational DVD, James explores the crucial first steps in the creation of powerful design ideation and quick environmental layout techniques. James will take you through a step-by-step progression of pen and marker sketching and the ideas behind them. Multiple avenues will be explored culminating in a final drawing, executed on design vellum, ready for rendering. These techniques mimic the process in which James brainstorms for ideas in the pre-production phase of a feature film. He will also demonstrate the creation of a dramatic and effective environment through the use of such themes as scale, mood, depth, and composition. All artists within the fields of film, industrial, game, and architectural design will find such techniques useful for producing advanced and inventive imagery.

    TOPICS COVERED:
    Thumbnail Sketching
    Composition
    Mood, Atmosphere
    Creative Process
    Design Strategy
    Sketchbooks
    Marker Sketching
    Final Line Drawing


    Review
  • "James Clyne is a master when it comes to translating his inner worlds of gigantic structures and machines. His smart construction approach, based on a very open abstract process, gives to his productions a very original feel unseen anywhere else. He is an artist which has recreated a new sci-fi vocabulary with an amazing precision and talent." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    Item no.: MB06370134
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF MARK GOERNER, THE: 1 - SKETCHING INTERIOR SPACES

    With Mark GOERNER

    This is Mark Goerner's first disc in a series demonstrating the step-by-step development of interior spaces. This DVD covers the stages from thumbnail sketching to shaded and detailed marker sketches. Mark will show you the process he uses to strike a rough composition using the basic principals of 1, 2 and 3-point perspective, compositional massing and indication to convey interior spaces. Using traditional mediums of pen and marker, issues of scale, design ideation, lighting, value staging and ornamentation are explored and explained.

    TOPICS COVERED:
    Thumbnail Sketching
    Perspective
    Compositional Massing
    Developing a Finalized Sketch
    Adding Values
    Lighting
    Architectural Detailing


    Review
  • "I consider Mark to be a young master in our industry and one of a handful of concept artist whom never feared to try out new ideas, concepts and techniques. In a few hours, by watching his DVDs, you can learn and benefit from years of his experimentations and explorations. This experience is priceless, and he shares it openly with all of us." - Farzad Varahramyan, Creative Visual Director, Darkwatch, High Moon Studios

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: SE06370135
    Format: DVD-ROM
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF MARK GOERNER, THE: 2 - RENDERING INTERIOR SPACES

    With Mark GOERNER

    This is Mark Goerner's second disc in a series demonstrating the step-by-step development of interior spaces. This DVD shows the process of taking a marker sketch from the previous DVD into Adobe Photoshop to create a full color digital painting. Mark will take you through the process he uses to develop a color palette by establishing hues and values for focus in addition to using photo reference and perspective grids. Issues of building a believable atmosphere, design exploration using layers, techniques of cut, copy and paste to generate both repeated design elements and patterns, as well as plotting reflections are covered.

    TOPICS COVERED:
    Blocking in the Canvas
    Establishing Focal Points
    Using Layers
    Perspective
    Cut, Copy, Paste Techniques
    Lighting
    Architectural Detailing


    Review
  • "I consider Mark to be a young master in our industry and one of a handful of concept artist whom never feared to try out new ideas, concepts and techniques. In a few hours, by watching his DVDs, you can learn and benefit from years of his experimentations and explorations. This experience is priceless, and he shares it openly with all of us." - Farzad Varahramyan, Creative Visual Director, Darkwatch, High Moon Studios

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: GH06370136
    Format: DVD-ROM
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF NEVILLE PAGE, THE: 1 - CHARACTER DESIGN - FANTASY WILDEBEEST

    With Neville PAGE

    Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement. He starts off with a very free form approach utilizing black/white thumbnails to create strong silhouettes. This also helps to take the edge off of the potential intimidation at the start of a project. Neville shows you how to create plausible anatomy, form delineation via simple primitive shape studies and surface detailing such as skin, wrinkles, hair and graphics.

    TOPICS COVERED:
    Developing Ideas
    Thumbnail Sketching
    Developing a Strong Character
    Anatomy
    Lighting Your Subject
    Surface Detailing
    Graphics
    Rendering Technique


    Review
  • "If a brand new form of life was discovered on Earth, and only one artist could illuminate the masses, it would be Neville Page." - Rick O'Brien, The Monument Project

    Item no.: DJ06370137
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF NEVILLE PAGE, THE: 2 - DIGITAL PAINTING - FANTASY WILDEBEEST

    With Neville PAGE

    Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop. He starts off by establishing a color palette and value study by generating a small thumbnail painting. This becomes the foundation for the final illustration. Neville demonstrates various texture brushes and glazing techniques to create a quick, yet realistic representation of animal skin. The lesson reveals techniques for hair and detailing, as well as graphic treatments and color shifting. Neville also shows how to create a simple photographic studio setting for your character.

    TOPICS COVERED:
    Color Planning
    How to Use the Drawing
    The "Photo Studio"
    Blocking In Form
    Skin Rendering
    Simple Hair Techniques
    Graphics
    Detailing
    Color Modification


    Review
  • "If a brand new form of life was discovered on Earth, and only one artist could illuminate the masses, it would be Neville Page." - Rick O'Brien, The Monument Project

    Item no.: RM06370138
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF NEVILLE PAGE, THE: 3 - RENDERING EYES

    With Neville PAGE

    Making eyes appear rich and soulful is critical to conveying character. In Rendering Eyes, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture - all of which are described during the course of the lesson - these techniques are crucial to any character rendering.

    TOPICS COVERED:
    Photo Reference
    Reflective Surfaces
    Eye Anatomy
    Rendering a Human Eye
    Photoshop Brush Techniques
    Rendering Techniques
    Super Glossy Realism
    Painting Over a Sculpture


    Review
  • "If a brand new form of life was discovered on Earth, and only one artist could illuminate the masses, it would be Neville Page." - Rick O'Brien, The Monument Project

    Item no.: BJ06370139
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF NEVILLE PAGE, THE: 4 - RENDERING FLESH

    With Neville PAGE

    In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Neville teaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and he also provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustrates the ways in which he achieves his character's disturbingly real skin textures.

    TOPICS COVERED:
    Photo Reference
    Reflective Surfaces
    Making a Brush In Photoshop
    Creating Depth and Realism
    Rendering Techniques
    Creature Design
    Translucent Teeth
    Depth In Skin


    Review
  • "If a brand new form of life was discovered on Earth, and only one artist could illuminate the masses, it would be Neville Page." - Rick O'Brien, The Monument Project

    Item no.: NH06370140
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF PUDDNHEAD, THE: 1 - CREATURE DESIGN AND DRAWING

    With Puddnhead

    Puddnhead shows you how to create three different creatures from start to finish, from the abstract design of the character to the finished drawing. Using a mechanical pencil and kneaded eraser, he demon- strates how to develop emotional, three-dimensional and realistic designs. Over the course of the lecture, Puddnhead discusses how to give your characters more life, create original and unique types of characters, draw and render from your imagination, create expression and mood, and develop your focal areas. He explains his entire process, and you see every mark he makes as if you were sitting next to the artist.

    TOPICS COVERED:
    Pencil Drawing
    Abstract Shapes
    Adding Life to your Drawing
    Character Emotion
    Advanced Rendering
    Creating Mood
    Anatomy


    Review
  • "Puddnhead's high level of draftsmanship is a delight to watch and learning how to approach figurative painting within Painter 9.0 make this another unique and beneficial addition to the Analog library." - Scott Robertson, Design Studio Press

    Item no.: PJ06370141
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    TECHNIQUES OF PUDDNHEAD, THE: 2 - CREATURE DIGITAL PAINTING

    With Puddnhead

    In this DVD, Puddnhead shows you how to transform a pencil drawing into a digital painting using Corel Painter. He reveals every step of his process, from underpainting to the finished rendering. Puddnhead shows all of his tricks for creating a better glow by combining tools and layering, painting better edges, rendering small details, adding more life to your paintings, implementing advanced lighting, creating mood and emotion, and knowing when a painting is finished.

    TOPICS COVERED:
    Digital Painting
    Glazing
    Transparent to Opaque Technique
    Underpainting
    Detail Rendering
    Achieving Mood


    Review
  • "Puddnhead's high level of draftsmanship is a delight to watch and learning how to approach figurative painting within Painter 9.0 make this another unique and beneficial addition to the Analog library." - Scott Robertson, Design Studio Press

    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Item no.: GD06370142
    Format: DVD-ROM
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF RYAN CHURCH, THE: 1 - RENDERING MATTE VEHICLES

    With Ryan CHURCH

    The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer. In this demonstration, a digital illustration is created from start to finish and is accompanied by insightful commentary on such subjects as digital sketching, aircraft and ship design, and a wide variety of rendering techniques. The demo documents the entire process as one of the industry's top concept artists starts with a rough sketch and takes the viewer through to the final aircraft painting.

    TOPICS COVERED:
    Sketching
    The 2D Digital Workspace
    Aircraft and Ship Design
    Natural Lighting
    Background Indication
    Colors and Markings
    Showing Wear and Tear
    Material indication


    Review
  • "When Ryan Church started giving his unique vision to the Star Wars universe four years ago, it was clear that he was going to pave the way for future digital artists. His art immediatly transports you into new dimensions of form and color. He's one of today's strongest digital inspirations." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    Item no.: HT06370143
    Format: DVD
    Duration: 110 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF RYAN CHURCH, THE: 2 - RENDERING SHINY VEHICLES

    With Ryan CHURCH

    In this DVD, one of the industry's top concept designers will take you step-by-step through the creation of a digital painting of lacquered vehicles speeding above city rooftops. Ryan demonstrates techniques essential in the creation of dynamic and colorful vehicle renderings, dealing specifically with such concepts as vehicle design, environment, material indication and speed. The demonstration covers all aspects of the process, from design inception to advanced painting techniques for completing the final image. The challenges of indicating reflections, glare, lens effects and motion blur in a portrait of a fast-moving vehicle are dealt with in detail.

    TOPICS COVERED:
    The 2D Digital Workspace
    Vehicle Design
    Digital Sketching
    Reflections
    Rendering Glossy Forms
    Background Indication
    Conveying Speed


    Review
  • "When Ryan Church started giving his unique vision to the Star Wars universe four years ago, it was clear that he was going to pave the way for future digital artists. His art immediatly transports you into new dimensions of form and color. He's one of today's strongest digital inspirations." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    Item no.: HY06370144
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF RYAN CHURCH, THE: 3 - RENDERING HI-TECH ARCHITECTURE

    With Ryan CHURCH

    Ryan's demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering. Topics illustrated range from shot layout and composition to the use of color and atmosphere to create drama and establish scale. Using industry standard programs, the techniques Ryan demonstrates in the creation of a dynamic, convincing, and colorful digital painting are essential for any concept artist to have. The DVD covers all aspects of the process, from design inception, research and cinematography, through to advanced and effective techniques for completing the finished digital painting.

    TOPICS COVERED:
    The 2D Digital Workspace
    Establishing Shot
    Vignetting
    Perspective Sketching
    Cinematography
    Lighting the Scene
    Mood and Color
    Focal Point


    Review
  • "When Ryan Church started giving his unique vision to the Star Wars universe four years ago, it was clear that he was going to pave the way for future digital artists. His art immediatly transports you into new dimensions of form and color. He's one of today's strongest digital inspirations." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    Item no.: HW06370145
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF RYAN CHURCH, THE: 4 - RENDERING LOW-TECH ARCHITECTURE

    With Ryan CHURCH

    In this lecture, one of the industry's top concept designers takes you step-by-step through the creation of a dramatic digital rendering showcasing historically based architecture in a dramatic battle scene. Shown are all the steps involved in the creation of a finished illustration from a blank canvas, as the painting is executed in real-time. Special attention is given to the fundamentals of composition with theatrical yet realistic lighting and techniques for the creation of a cinematic illustration.

    TOPICS COVERED:
    The 2D Digital Workspace
    Shot Composition
    Sketching with Line and Tone
    Directing the Eye
    Establishing Mood
    Theatrical Lighting
    Telling the Story
    Indicating Effects


    Review
  • "When Ryan Church started giving his unique vision to the Star Wars universe four years ago, it was clear that he was going to pave the way for future digital artists. His art immediatly transports you into new dimensions of form and color. He's one of today's strongest digital inspirations." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    Item no.: KV06370146
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF RYAN CHURCH, THE: 5 - RENDERING ARCHITECTURAL INTERIORS

    With Ryan CHURCH

    Architectural interiors pose special challenges for the illustrator or concept artist. This lesson takes the viewer on a two hour demo showing techniques used to address such complex issues as perspective sketch painting, shot composition, lighting and cinematography, and architectural design. One of the industry's top designers will take you step-by-step through the creation of a digital illustration of an interior architectural scene, from initial rough sketch through to final rendering.

    TOPICS COVERED:
    The 2D Digital Workspace
    Focal Point
    Picking the Shot
    Aspect Ratio
    Tonal Sketching
    Architectural Details
    Populating a Scene


    Review
  • "When Ryan Church started giving his unique vision to the Star Wars universe four years ago, it was clear that he was going to pave the way for future digital artists. His art immediatly transports you into new dimensions of form and color. He's one of today's strongest digital inspirations." - Sparth, Concept designer/illustrator, UBISOFT Entertainment

    Item no.: TK06370147
    Format: DVD
    Duration: 110 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF SYD MEAD, THE: 1 - THUMBNAIL SKETCHING AND LINE DRAWINGS

    With Syd Mead

    Syd's first DVD introduces the student to the principles of creating thumbnail sketches and subsequent line drawings in the process of creating a successful composition. Topics illustrated include establishing value using only shades of black, and then using those shades to identify levels of detail in the composition, including vehicles, architecture, people and foliage. He guides the viewer through the process of choosing appropriate camera angles, and determining the geometry of the image. Syd goes through the process of defining proportion, the horizon line, the vanishing point, perspective and the ground plane, resulting in a series of sketches ready for further development.

    TOPICS COVERED:
    Picture Proportion
    Vanishing Point
    Horizon Line
    View Position
    Black and White Graphic Pattern
    Sketch Various Views for Choice


    Review
  • "After nearly 50 years, Syd Mead's work continues to be the standard. His step-by-step methodology is the foundation for how to create new concept art that is imaginative, communicates clearly, and has substance. Needless to say, Syd Mead's design work has stood the test of time, because it has substance at its core, as well as being masterful." - Farzad Varahramyan, Creative Visual Director, Darkwatch

    Item no.: TJ06370154
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF SYD MEAD, THE: 2 - VALUE SKETCHING

    With Syd Mead

    The second DVD in the Syd Mead series, this lesson introduces the viewer to the process of creating the Value Preliminary. Using a series of grey to black markers, Syd shows you how to illustrate your image once you've determined the picture composition and sketch views. He guides the artist through a step-by-step process of choosing the best view and, using only a series of nine grey markers, he shows how to create a value system for your illustration, explaining that the more you establish your value range at this stage, the more you ensure the visual sense of your final picture. Using felt tip markers of varying values, Syd guides the user through the process of creating detail, blocking shadows, indicating highlights and defining the detail on the Value Preliminary.

    TOPICS COVERED:
    Sketching Alternate Views
    Hatch Technique
    Picking the Best View
    Setting Detail Elements
    Adding Values
    Five Step Value Range Shading
    Adding Detail


    Review
  • "After nearly 50 years, Syd Mead's work continues to be the standard. His step-by-step methodology is the foundation for how to create new concept art that is imaginative, communicates clearly, and has substance. Needless to say, Syd Mead's design work has stood the test of time, because it has substance at its core, as well as being masterful." - Farzad Varahramyan, Creative Visual Director, Darkwatch

    Item no.: DC06370155
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF SYD MEAD, THE: 3 - CREATING THE COLOR PRELIMINARY

    With Syd Mead

    Using the value study prepared during the previous DVD, the artist is ready to create a color version of the Value Prelminary. Using a prepared line drawing, Syd guides the artist through the physical creation of a gouache miniature color preliminary of the scene. He details how this part of the process helps the artist experiment, determine his color needs and show the client a good representation of the final product before producing the larger illustration. Syd shows the viewer how to prepare cold press finish board, mix paint samples and create a custom color palette in preparation for completing the final rendering.

    TOPICS COVERED:
    Line Drawing Guide
    Sunlight and Shadow
    Establish White in a Rendering
    Completing a Color Preliminary
    Mixing a Custom Color Palette


    Review
  • "After nearly 50 years, Syd Mead's work continues to be the standard. His step-by-step methodology is the foundation for how to create new concept art that is imaginative, communicates clearly, and has substance. Needless to say, Syd Mead's design work has stood the test of time, because it has substance at its core, as well as being masterful." - Farzad Varahramyan, Creative Visual Director, Darkwatch

    Item no.: PD06370156
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    TECHNIQUES OF SYD MEAD, THE: 4 - FINAL GOUACHE RENDERING

    With Syd Mead

    In this final DVD, starting with a piece of blank cold press illlustration board, Syd takes the viewer through the process of creating the final gouache rendering of his initial composition. He talks about how to create and prepare a transfer sheet in order to trace down and block in the original line drawing. Once the illustration is transferred, Syd uses the color preliminary as a guide and demonstrates how to use the pre-mixed custom color palette to add detail to the illustration one area at a time. Using this method, he adds detail from background to foreground, retracing at each stage, re-establishing detail areas and completing the illustration.

    TOPICS COVERED:
    Creating the Final Line Drawing
    Preparing the Illustration Board
    Tracing the Line Drawing
    Paint Application
    Detail Techniques


    Review
  • "After nearly 50 years, Syd Mead's work continues to be the standard. His step-by-step methodology is the foundation for how to create new concept art that is imaginative, communicates clearly, and has substance. Needless to say, Syd Mead's design work has stood the test of time, because it has substance at its core, as well as being masterful." - Farzad Varahramyan, Creative Visual Director, Darkwatch

    Item no.: PT06370157
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 99.00

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    VEHICLE DESIGN VOLUME 1: FROM SCRIPT TO CONCEPT

    With Alex Jaeger

    In this series, Alex Jaeger demonstrates his process for designing a futuristic military vehicle based on descriptions from a science fiction screenplay. In this first volume, he covers the ideation phase through to completing a detailed three-quarter view drawing in Photoshop®. Alex discusses his design philosophy, informed by his automotive design background, and he uses key story details to inspire his decision making. As he starts to sketch in Photoshop, you will see his process for roughing in quick ideas and choosing which of those ideas is most successful based on the visual strength of each design and how well it adheres to the script's guidelines. Alex then picks a sketch to develop into a refined three-quarter view drawing, and demonstrates his techniques for detailing the vehicle and making sure that all the parts fit and flow together with a theme. Finally, Alex discusses the value of using reference as he adds elements to his futuristic vehicle to keep it believable but relevant to its world.

    TOPICS COVERED:
    Design Philosophy for Film
    Sample Script
    Script Descriptions
    Design in 3/4 View
    Ideation Sketches
    Choosing a Design
    Refining a Design
    Cleaning Up the Design


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "Through hard work and dedication, Alex has gained an amazing amount of achievements in his professional career. His designs and art direction have brought life to some of the most iconic films in Hollywood. It is individuals like Alex who continue to forge the unknown roads ahead and define the industry we all call Entertainment. He is truly an inspiration for me." - Feng Zhu Founder, FZD School of Design Founder, Feng Zhu Design

    Item no.: BS06370286
    Format: DVD-ROM
    Duration: 142 minutes
    Copyright:
    Price: USD 89.00

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    VEHICLE DESIGN VOLUME 2: CONCEPT BREAKDOWN AND RENDERING

    With Alex Jaeger

    In this series, Alex Jaeger demonstrates his process for designing a futuristic military vehicle based on descriptions from a science fiction screenplay. In this second volume, with an emphasis on the production pipeline, he shows how to break down a three-quarter view of a vehicle design into orthographic views for a 3D modeler, and then demonstrates the process for rendering that three-quarter view into a final presentation piece in Adobe Photoshop®. Alex begins with the side orthographic view, showing you exactly how to correctly measure and position each element from your design. He leads you through his workflow to then create top, front, and back views, as well as alternates for "on-road" and "off-road" modes. Throughout the orthographic demo, Alex focuses on keeping the design accurate, well organized and easy for a 3D modeler to "read". He then moves on to rendering the three-quarter view in Photoshop, adding details to the line drawing and finishing with color, lighting, graphics, photo-textures, scale cues and atmosphere to present the vehicle in its world and bring the final design to life.

    TOPICS COVERED:
    From 3/4 View to Side View
    From Side View to Top View
    From top view to front view
    From front view to back view
    Alternate side view
    Finished orthos
    Detailing the 3/4 view
    Rendering the 3/4 view


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "Through hard work and dedication, Alex has gained an amazing amount of achievements in his professional career. His designs and art direction have brought life to some of the most iconic films in Hollywood. It is individuals like Alex who continue to forge the unknown roads ahead and define the industry we all call Entertainment. He is truly an inspiration for me." - Feng Zhu Founder, FZD School of Design Founder, Feng Zhu Design

    Item no.: AC06370287
    Format: DVD-ROM
    Duration: 196 minutes
    Copyright:
    Price: USD 99.00

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    VISUAL DEVELOPMENT VOLUME ONE: TRADITIONAL TECHNIQUES - CONCEPTUALIZING THE TRIBALBOT

    With Marc Gabbana

    In this series, Marc Gabbana walks you through his process as he creates the TribalBot, a forest dwelling robotic vehicle. In this first volume, he begins with 2D orthographic and perspective drawings and walks you through his artistic process, as he develops them into more realized and finished images. Working with traditional medium such as pencil, pen and marker, he shows you how he bring his ideas to life. He covers some shading and perspective concepts, steps which are necessary to make the work appear more realistic. Marc combines his passions for drawing, perspective and industrial design and stresses exploration of shapes and forms to create never before seen walking vehicles of all sorts. The final image is a fully detailed pen drawing of the TribalBot.

    TOPICS COVERED:
    How 2D Orthographic Drawings Inform 3D Design
    Mastering Perspective by Drawing Cubes
    Anchoring Characters in Perspective
    Using Key Lighting Concepts to Make Objects Appear Realistic
    Exploring Shapes and Forms
    Blue-line Pencil Drawing and Pen Sketching
    Maintaining the Energy of a Gesture Drawing
    Using Drafting Instruments for Precise Inking


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display Review
  • "I met Marc the first time when my partner, Roger Servick and I were invited to Skywalker ranch for brunch. Marc was part of the amazing group who had just finished work on George Lucas' Episode Two. Looking at Marc's drawing skill, his technique and his enthusiasm for design and image creation I had no doubt he would continue on an ascending professional career. He stopped by our house in Hollywood on his way back to his then residence in Windsor, Ontario, Canada where I had more time to appreciate his creative skill. Now, years later I have the enjoyable opportunity to again reiterate my original assessment of his creative expertise, Marc has an ongoing bright future as a premiere creative talent. I wish him only the best and look forward to many years of enjoying his work. " - Syd Mead Pasadena California

    Item no.: RV06370288
    Format: DVD-ROM
    Duration: 172 minutes
    Copyright:
    Price: USD 89.00

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    VISUAL DEVELOPMENT VOLUME TWO: DIGITAL RENDERING - FINALIZING THE TRIBALBOT

    With Marc Gabbana

    In this series, Marc Gabbana walks you through his visual development process as he creates the TribalBot, a forest dwelling robotic vehicle. In this second volume, he begins by adding tone to his pen drawings using Adobe Photoshop. Marc demonstrates how to work with values and shading, and he shares his methodology for layer management. He also shows you which custom brushes he uses as he adds dimension to his designs. Through his gray scale paintings, Marc emphasizes how value, composition and lighting are all integral for creating drama and mood in a scene. Lastly, he shows you how to combine various tone images to create new and unexpected lighting scenarios. The final image is a fully painted TribalBot ready to pounce off the screen.

    TOPICS COVERED:
    Photoshop Layer Order and Management
    Adding Texture Selectively
    Tone Studies
    Adding Drama to a Scene using Lighting
    Negative Shapes in Design
    Principle of Light - How Light Affects an Object


    System Requirements
  • 1GHz or faster processor
  • 512 MB RAM
  • 64 MB Video RAM
  • DVD-ROM Drive
  • 5 GB of hard disk space
  • 1280 x 1024 display

    Review
  • "I met Marc the first time when my partner, Roger Servick and I were invited to Skywalker ranch for brunch. Marc was part of the amazing group who had just finished work on George Lucas' Episode Two. Looking at Marc's drawing skill, his technique and his enthusiasm for design and image creation I had no doubt he would continue on an ascending professional career. He stopped by our house in Hollywood on his way back to his then residence in Windsor, Ontario, Canada where I had more time to appreciate his creative skill. Now, years later I have the enjoyable opportunity to again reiterate my original assessment of his creative expertise, Marc has an ongoing bright future as a premiere creative talent. I wish him only the best and look forward to many years of enjoying his work. " - Syd Mead Pasadena California

    Item no.: RJ06370289
    Format: DVD-ROM
    Duration: 205 minutes
    Copyright:
    Price: USD 89.00

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    VISUAL STORYTELLING VOL.1: ANATOMY OF A STORY

    With Iain McCaig

    Stories can be written with pictures as well as with words. Veteran storyteller and concept artist Iain McCaig takes you on a journey through the process of creating a story visually-from story beats and story gates, to story drawings and the art of dreaming images on paper. By the end of this DVD, you will have the tools and techniques you need to create dynamic visual stories of your own. This DVD contains the source for the subsequent lessons on creature and character design, as Iain McCaig retells Hans Christian Andersen's "The Little Mermaid" as a science fiction epic.

    TOPICS COVERED:
    The Language of Pictures
    The Three Act Play
    Adapting a Classic
    Creating Story Drawings
    Drawing on Real Life
    Story Beats: the Pulse of a Story
    Case Study: The Cosmic Mermaid


    Review
  • "Any time an artist or designer can portray story points through a design or an illustration, the work becomes much more engaging. Iain does a wonderful job of explaining the structure of visual storytelling and how to create strong character designs that support your story." - Scott Robertson, Design Studio Press

    Item no.: VH06370163
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 79.00

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    VISUAL STORYTELLING VOL.2: COSMIC MERMAID CHARACTER DESIGN

    With Iain McCaig

    Creating unforgettable and iconic characters is the goal of character designers everywhere. In the second DVD of this series, veteran storyteller and concept artist Iain McCaig shows you how to create an unforgettable leading character, infusing your design with the power of visual storytelling in order to give it life. This DVD joins McCaig as he begins creating the title character for his science fiction adaptation of Hans Christian Andersen's "The Little Mermaid."

    TOPICS COVERED:
    Creating Unique Characters
    Concept Designing Process
    Character Body Language
    The Secret of Life
    Creating Amazing Expressions
    Drawing Beautiful Women
    Creating Icons


    Review
  • "Any time an artist or designer can portray story points through a design or an illustration, the work becomes much more engaging. Iain does a wonderful job of explaining the structure of visual storytelling and how to create strong character designs that support your story." - Scott Robertson, Design Studio Press

    Item no.: HP06370164
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    VISUAL STORYTELLING VOL.3: SEA KING/SPACE WITCH CHARACTER DESIGN

    With Iain McCaig

    Creating memorable Icons of Good and Evil is the pillar of all Storytelling. In the third DVD of this series, veteran storyteller and concept artist Iain McCaig shows you how to generate unlimited ideas for good and evil characters while sharing the secrets of his three-step process to iconic character design. Iain McCaig creates the Sea King and the Space Witch in his science fiction adaptation of Hans Christian Andersen's "The Little Mermaid."

    TOPICS COVERED:
    Creating Icons of Good
    Creating Icons of Evil
    Generating Unlimited Ideas
    Serving the Needs of the Story
    Tapping into the Muse
    Knowing when to Stop


    Review
  • "Any time an artist or designer can portray story points through a design or an illustration, the work becomes much more engaging. Iain does a wonderful job of explaining the structure of visual storytelling and how to create strong character designs that support your story." - Scott Robertson, Design Studio Press

    Item no.: CJ06370165
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    VISUAL STORYTELLING VOL.4: HUMAN CHARACTER AND ENVIRONMENT DESIGN

    With Iain McCaig

    Creating realistic human characters for imaginary worlds is one of the great challenges for artists and storytellers alike. In this fourth DVD in the series, veteran storyteller and concept artist Iain McCaig shows you how to build alternate worlds, costumes, and human characters by passing the real world through the looking-glass of the land of story. This DVD tracks McCaig's progress as he creates the two leading human characters in his science fiction adaptation of Hans Christian Andersen's "The Little Mermaid."

    TOPICS COVERED:
    Creating Human Beings
    Building Worlds
    Making a Stage
    Story Environments
    Visual History
    Costumes and Props
    Making the Pieces Fit


    Review
  • "Any time an artist or designer can portray story points through a design or an illustration, the work becomes much more engaging. Iain does a wonderful job of explaining the structure of visual storytelling and how to create strong character designs that support your story." - Scott Robertson, Design Studio Press

    Item no.: BU06370166
    Format: DVD
    Duration: 120 minutes
    Copyright:
    Price: USD 89.00

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    WATERCOLOR AND GOUACHE PAINTING: THE TECHNIQUES OF ERIK TIEMENS

    With Erik Tiemens

    The essence of an exciting idea can be captured successfully using a limited palette gouache and watercolor thumbnail technique. Artist and designer Erik Tiemens presents a compelling demo and covers multiple topics, including how to start visualizing thru multiple mini-sketches that take into account lighting, atmosphere, high-key and low-key plans, palette mixing, and brush control. Additional areas covered include paint consistency, working on toned paper, and zeroing in on your final direction. The lecture concludes with a detailed step-by-step demo for creating a finished small-format painting.


    Item no.: SE06370249
    Format: DVD
    Duration: 148 minutes
    Copyright:
    Price: USD 99.00

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